Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
Visit the Carrara Gallery here.
top left: Gouraud Preview (tree firmly planted in hill)
top right: Tree takes flight when test rendered
bottom: Final render using vertexed terrain. (tree planted again)
-scott
Floating objects and shadows is a known issue with Carrara while using the Hybrid Raytracer. (Known only if you've been following the history of the program!) The solutions you've already discovered. Apparently, the solution was more complex than could be acheived by the release of v1.1. Hope it's fixed by 2.0 Mark
There are some gaps that appear when some objects overlap a terrain . This happens only when you use the Hybrid Raytracer, because it is faster it truncates algorithms to take shortcuts i think, and it decreases render quality . Converting to Vertex can be a solution, but you can only have a 256x256 mesh size max . Also, vertex objects take a lot of space and memory compared to terrains, so my advice is : use the Raytracer with terrains ! Actually, this problem does appear with every facets-based objects that overlap, but it is just barely noticeable when there's no terrain around .
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