Fri, Nov 22, 9:17 PM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Help! The poser 4 hair I created won't import into bryce!


Darth_Logice ( ) posted Wed, 05 January 2000 at 1:14 AM ยท edited Fri, 22 November 2024 at 5:48 PM

It's a complicated mesh, to be sure, but I have an athalon 550 with 256 meg of memory. It get's almost loaded in, then claims it's out of memory. (Question: Is this maybe related to the transparancy setting on it when I exported it?) Whatever the case, what can I do to get the hair into Bryce? I want to play with Bryce more and this is very frustrating TIA Darth_Logice


Jim Burton ( ) posted Wed, 05 January 2000 at 10:09 PM

Did you try it with out the texture/transparency maps? I often get files that crash on the way in, but they make it if I just tell it cancel when it asks wher the maps are. Only had to do that once since I put the Poser patch on, though.


douglaslamoureaux ( ) posted Thu, 06 January 2000 at 2:25 PM

More Questions: Why did I try to reply in the Poser forum? How big is the file? What program did you model your hair in? What file format are you using? Are you using Bryce 4? Bryce 3D used to spit and die (same message) when I tried loading anything above 8-10Meg on .dxf formats (running on a Pentium Pro 200 with 128 Meg of Ram and no programs running in the background). I think I tried converting the files (tree files created by Onyx Tree Pro) using Ray Dream with no success. Bryce 4 handles large models much better, not that I try to load much more than 10 Meg at a time though ;-) Also, not all modellers create completely compatible products even when the extensions are the same. *.wrl VMRL format files seem to have the most incompatibilities. Poser seems to create the most stable products, You might try using Poser as a translator, exporting your hair from Poser in a .3ds format or as an .obj format. I also had some luck in dividing the models and loading parts separately, tree branches as one load, leaves as another, etc. Bryce 3D could handle about 50 Megs of scenery on the above machine, but once again Bryce 4 is vastly better at that. By the way, Bryce has some mondo problems when handling fancy hair. I'm rendering Yamato/Kozaburo's Nene411SE in Bryce 4 right now, at 1024 x768 resolution fine quality anti-aliasing, it looks like its going to take 3 days+ to render on a Pentium II 350 Mhz with 128 Meg of Ram >:( I think its all those wonderful transparency maps.


Darth_Logice ( ) posted Thu, 06 January 2000 at 9:36 PM

The file is...ahem..blushing...14 megs. (Ducks for cover) Modelled first in 3dsmax then tweaked in poser with magnets and so forth, then exported to uvmapper as obj then brought back into poser and added with clones and then re exported as one piece. I have athalon 550 and 256 meg of memory and gigs of space on the scratch disk. Nothing running in the background. Bryce 4/Poser 4 and the latest 3dsmax. (Poser 4 with patch). How do you get the trans maps on the hair in Bryce?


Jim Burton ( ) posted Thu, 06 January 2000 at 10:36 PM

Darth- I'm going to do a tutorial on this, as it's pretty easy, once you know the tricks, I did the 6 mapss for the Bryce render I just posted in the Poser forum in a couple of minutes. I do most all of my renderings in Bryce 4, but the textures on the clothing often don't get imported, the transparency and bump maps never do. To add them to the clothing, first you have to group all items of the clothing, use the Ctrl key combined with the shift key to pick them, then make a family. Then use the texture editor to map the image to one of the channels (A,B,C or D) next to the bump button. Click on the "copy" button under that window, then click on the "paste" button under the middle window and confirm the delete, as the middle window is what gets used in transparency and bump mapping. Try about 50% for the bump height to start. Tranparency works almost the same except there is no % setting, and tou must turn on blend transparency. If you can't figure what I'm talking about here, wait a bit, as I going to try and do a tutorial on this stuff as soon as I get some free time, as I mentioned above.


Darth_Logice ( ) posted Thu, 06 January 2000 at 10:39 PM

Thanks Jim :) -Darth_Logice Patiently awaiting the tutorial


douglaslamoureaux ( ) posted Fri, 07 January 2000 at 6:35 PM

Have you got it loaded yet? Try exporting the file as a .dxf from poser. Some of the comments on the metacreations site (when they were still having the little weekly seminars) seem to indicate that Bryce 4 has no upper limits on .dxf format files, not that I believe too many people are pushing the 10 meg limit, (Onyx Tree Pro does, but then again, it models every leaf, stem, twig, branch, etc...) But actually, I think you are SOL till you figure out a way to reduce your file size. If you have 3Dsmax, why are you bringing it into Bryce? Doesn't 3Dsmax have a superior renderer? Also, does 3Dsmax have a way to reduced vertex density. I'm just starting to use Cararra and I thought I saw that on one of the menus. Maybe you can you cut it in to two halves, bring one in and create a mirror image in Bryce, group together and voila. I really suspect that you will have to reduce the model size some way for it to load into Bryce. Its not a hardware problem either, as you obviously have sufficient firepower there.


Darth_Logice ( ) posted Fri, 07 January 2000 at 6:52 PM

I have 3dsmax but I only use it for modelling, I have no idea how to apply textures and stuff to it. Let's just say I don't exactly have the manual. I don't think I tried a dxf yet though, so I'll give that a shot and the cutting it in half thing...thanks for all your suggestions :) -Darth_Logice


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.