Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
We can do it only on the most limited of basis for the moment -- about the best I've seen is a hair prop by Lourdes (still in beat, sorry) that allows you to move sections of it, but not individual strands. The reason for that is pretty obvious: computing power. I don't know the specifics of how they did it in FF, but in Monsters Inc, they created what were called Master Hairs, that were used to direct the motion of all of them - you would have something like 1000 strands assigned to a single Master Hair, and they would all move more or less in concert. But that takes a whopping amount of power when you consider that the good doctor in FF had 75,000 strands and the blue monster had 225,000.
Attached Link: http://www.lightwave3d.com/product/feature_sasquatchlite.html
"in Monsters Inc, they created what were called Master Hairs, that were used to direct the motion of all of them - you would have something like 1000 strands assigned to a single Master Hair, and they would all move more or less in concert." Don't know the specifics, but apparently Lightwave 7 has a similar capability. I'm dubious about it's abitity to do human hair, though.yes, wouldn't it be sweet. Take to heart that CL stated recently that they are working on dynamic, strand-based hair in the Poser 5 product. Hair you see in movies these days is a completely different technique than the hair used in the current Poser. FF and Monster's Inc, etc, all use particle based hair systems...like the Sasquatch plug-in for Lightwave. These hair models are typically not 'hand animated' but rely on physics to drive the realistic animation of the hair pieces.
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Is there a Poser tutorial or some examples for achieving realistic hair movement, like in Final Fantasy? I don't think Poser can achieve that level of "realism" but is there something to get me started? I have Vicky 1 but not 2, if that matters. Ulysses