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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: Why are Bryce backgrounds pixelated in Poser??


Talos ( ) posted Sun, 24 February 2002 at 11:32 PM Ā· edited Mon, 25 November 2024 at 3:39 PM

Even with anti-alias on. In fact, they look better with Poser's anti-alias turned OFF, but obviously nothing else does. This refers to using bitmaps created in Bryce as backgrounds in Poser. The Bryce renders were anti-aliased. :-(


DgerzeeBoy ( ) posted Mon, 25 February 2002 at 12:04 AM

I suspect you're creating your Bryce backgrounds at a smaller document size than your Poser window size. When you import a background image into Poser, it asks you if you want to make the Poser window size match the imported (in your case, Bryce) background picture.

If you select "yes," Poser resizes its window to accomodate the size of the Bryce picture, which is generally smaller. If you then re-enlarge your Poser window before you render, you're enlarging (stretching) the smaller Bryce picture and pixelation will occur.

Whether you're re-enlarging the Poser window after Bryce-picture-import or not, the solution is to render your Bryce pictures at the same document size as your Poser render window. But be prepared for a longer Bryce render


Tashar59 ( ) posted Mon, 25 February 2002 at 12:33 AM

You can also use the flat square, then texture that with Bryce pic. This works best if you then resize the square and move it back so shadows don't show up on background, then try to match ground.


thgeisel ( ) posted Mon, 25 February 2002 at 12:35 AM

Dont use the normal background pic in poser.In your propslibrary you have a "simple plane" .add it to your poserscene , apply your brycepic as texture,place and scale the plane and you will get much better results


thgeisel ( ) posted Mon, 25 February 2002 at 12:35 AM

beryld :-))


chohole ( ) posted Mon, 25 February 2002 at 2:06 AM

Or as a different way to do it I make my backgrounds in Bryce then put them on Nerds backdrop. that way you get a ground as well. Just have to make sure your skyline is quite high up in the bryce pic. I render these 800x600 in bryce.

The greatest part of wisdom is learning to developĀ  the ineffable genius of extracting the "neither here nor there" out of any situation...."



Lorraine ( ) posted Mon, 25 February 2002 at 6:41 AM

Bryce backgrounds are pixelated when they are enlarged. I noticed that when I make the bryce back ground exactly the same size as the window I am working on they look great, but even if render to a larger window the background will tend to pixelate. Probably the only way to avoid this is to put the background on a square which will pixelate it if the square is manipualted too large, or simply make the bryce background a larger size. I have tried different things but this is a function of the poser "background" feature I am guessing.


Wizzard ( ) posted Mon, 25 February 2002 at 6:56 AM

if you import an image as a background.. I believe you'll get rid of a lot of the pixelation if you import an image that's "one size" larger than your final render as an example... 640X480 final 800X600 background, 800X600 final, 1024X768 background... as Poser only antialias' the figures and not the background. the idea of scaling a square prop and applying the image as a texture is also a good one 8 ) and you can even get shadows to hit it then.


khorne ( ) posted Mon, 25 February 2002 at 11:10 AM
Online Now!

i saw that transparencies (windows) can create pixelated backgrounds somtimes .... i guess it is a "property" of poser's rendering engine ?


Talos ( ) posted Mon, 25 February 2002 at 5:04 PM

Thanks everybody, I will try that. The only problem with using a square for a backdrop is you might get a big shadow cast by your figure on the pretty sky, depending on the lighting used. I will give everything a try none the less. Anything I do that is medium brilliant shall be the result of kindness from my fellow forum people, as usual. :-)


Little_Dragon ( ) posted Mon, 25 February 2002 at 5:47 PM

Select the square backdrop; set its Object Color to pure black, its Ambient Color to pure white, and Highlight Size to 1%. That should wash out any shadows that fall on it, regardless of lighting.



Talos ( ) posted Mon, 25 February 2002 at 7:34 PM

That's amazing. I am constantly surprised by what I still don't know!


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