Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)
Here's what I do to handle this. Basically, I set up key frames at every 30 frames (1, 30, 60, 90, 120) AFTER editing the position changes. I start off with 90 frames and just the 1st and last frames are keyed (this allows looping but can be optional). I make my next changes at frame 30, then set that as a key frame. THEN I copy this keyframe to frame 31 (this keeps the interpolation from overshooting). I make my next changes at frame 60, make key frame, copy to frame 61. You get the idea. When I'm done I have an animation to be proud of (I think)...... Krel
If you resample keyframes where it's still good to something like every 5 or 10 frames. Be sure to select Body first, cause the key(s) is only made for the selected bodypart. You can remove keys after in the animation pallette. This is when you want to preserve motion integrity. if there no motion, Krel's approach is best. Hold the bus. MAJOR discovery (for me anyhow) for us animators. The wayward spline fix is here. If you want to convert any or all frames to Linear Interpolation (to rid of unwanted overshoots between keys) ,Here's a very simple way: 1)In the Animation Pallette drag a box over the offending frames/Body part for the messed up in-between frames 2)Click on the Linear Interpolation gadget in the upper right of the Anim Pallette window. Thats it! All the selected frames convert to Linear Interpolation. This ends hours & days of struggle fixing movement of frames that are suppose to be "Inbetween" keyframes, but are anything but.
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I'm doing some animation and I'm having a problem with the figures. Imagine I have a 90 frame animation and I set a pose at frame 1 and set a pose at frame 60. It renders perfect from the interpolation. So then I try and set my frames at 70, 80 and 90 and find that the figure goes all out of whack and body parts are twisting out of control. I revert back to the perfect render of frames 1 thru 60 and in the animation palette I break spline at frame 60 and add on frames to 70, but with no motion past the orignal 60. What happens is the figure starts to sink into the ground. After much trial and lots of error I finally get 80 frames that are not quite what I'm looking for and I want to go in change some things, but I just know that trying to do simple edits to certain body parts are going to send the whole thing out of whack with limbs twisting every which way and the figure sinking into the ground. What am I missing and how do I advance past my first perfect 60 frames without screwing them up? I'm pretty frustrated and this is fairly important as a famous comic book artist is counting on me to animate this stuff and although I'm just an amatuer, he has all the confidence in the world and I don't want to let him down. I have a vision of how these animations should look, but this kink in Poser is driving me crazy. Anyone who can help has my thanks and I'll put Renderosity.Com in the credits for advice to me if you can help.