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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Poser Hints/Tips/Techniques Anyone ?


audiopod ( ) posted Fri, 15 March 2002 at 12:58 AM ยท edited Sat, 10 August 2024 at 7:29 AM

Well I'm working on a scene with a poser female figure and I figured out how to get the hair transparency mapping to work right by go into the materials summary and chaging the materials for the hair to have a transparency of 100%. Now I need to work on the "realisticness" of the rest of the poser model as far as eyes, lips and skin are concerned. Anyone have any tips or know what to do in order to make the models more realisitc then the "plastic" mode of the models as they appear hwen first imported into Vue. I'm working on lips now messing with highlights and I guess maybe I could add a liquid material ?? ... hmm As a final aside: i think we need a good FAQ or something for editing Poser models in Vue. I think there's some good deal that can be done that's yet to be unleashed or it's just my ignorance and there really isn't anything much that can be done, but i'm not one to think that way.


MikeJ ( ) posted Fri, 15 March 2002 at 6:44 AM

Attached Link: http://www.renderosity.com/~vue/archtips.html

Hello! Well, at this link, is the archive tips section. At the bottom of the page are two columns of links dealing with Poser models in Vue. Generally, you can get rid of that "plastic" look by lowering the highlight values for the skin, unless you want them to look wet, but there's also alot you can do with the bump editor, although a "real" bump map seems to work best. Actually, I'm not the best around to answer that question, because I usually plan on a good amount of post work when dealing with Poser people in a Vue scene, but I hope you might be able to find what you need in one of those past threads.



audiopod ( ) posted Fri, 15 March 2002 at 8:08 AM

I read the one discussiontopic about how to set up the lighting environment correctly for poser figures to get them to look more "real". Which is better - using the method of copying and pasting the sun and editing the lum & sats and atmosphere ? Or setting up spotlights ? I'm sure it's all a matter of preference but I really could use some help because i just want to use the better of the 2 methods and i can't get the spotlight method to work as well as i can the atmosphere-duplicating-the-sun method


MikeJ ( ) posted Fri, 15 March 2002 at 8:35 AM

I've always just used spotlights and lots of point lights, some with very little power, but just enought to have an effect. I tend to turn the shadows off on almost all my lights, too, unless there's an obvious reason to have light appear to be coming from different directions. The directional light is a good way to get alot of light, quicker.



Kattleprod ( ) posted Fri, 15 March 2002 at 11:47 AM

With regard to improving the imported Poser materials I've found that you invariably have to experiment based on the lighting of your scene - I've yet to find a 'one setting fits all' solution. However, the eyes are easy to fix - in the materials browser find a material called 'EyeBall' and load in 'Standard Glass' in its place - this will give the eyes a realistic highlight. For the skin, try experimenting with the following highlight values: Global Intensity: 10% - 40% Global Size: 5% - 30% And set the highlight to a light-to-mid tan or pink (for caucasion skin). As I say, you'll need to play about depending on your lighting set-up to get the look your after. Hope this helps. K.


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