Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 3:31 pm)
I have a fairly high-powered machine, too. But I also occasionally experience render problems in Poser. Over time, I have come to believe that the problem lies not in my hardware, but in the Poser software itself.
It's irritating in the extreme. So far, the only way(s) that I've discovered to get around the render problem is through various work-arounds.
One solution is to render only part of a scene, save the render as a .TIF file, and then insert the .TIF as a background picture to the rest of the scene. The downside to this method is its effect on lighting and shadows. However, the lighting and shadows can be "fixed" by postwork in Photoshop. Of course, this procedure takes more time and work than I would like. But, if you want the scene, this is sometimes the only way.
Another issue: unfortunately, these "refusal to render a scene" problems often seem to be brought on by various types of hair. When I delete the hair prop/figure, the scene renders just fine.
Sometimes, I have found that the problem can be solved by substituting a different hair type. Of course, this might mean that you lose the hairstyle that you really want to use in the scene. Once again, you can try the trick of rendering, saving as a .TIF, and then using the .TIF as a background picture to the rest of the scene.
In my opinion, Poser's greatest weakness is in its rendering capabilities; or, rather, the lack thereof.
If we ever see a Poser 5, I hope that it will address these problems.
Hope this helps. It's frustrating. Believe me, I know.
I've had similar problems and initially suspected the huge bump maps. Thus, I reduced their size to 2000 x 2000 pixels. This helped, however Poser was still behaving funky on me (I'm using a 500 MHz machine, with 376 MB of RAM). So I took another approach. Not needing the high resolution maps for most of my work, I decided to reduce the size of both the texture and bump maps. First, I archived the original maps. Then, using Photoshop and working with copies of the DAZ maps, I reduced the resolution from 300 pixels per inch to 150 pixels per inch. This, in turn, reduced the maps from 4000 x 4000 to 2000 x 2000 pixels. Now I could have left the map names the same, placed them in the original texturesDAZCharactersStephanie folder, and used the MAT files as is. However, this ideal didn't appeal to me as I wanted to keep the original maps and MAT files as is -- even if they're giving me trouble. Instead, I created a second "standard" resolution folder, placed the nenamed modified maps in it, and edited a duplicate set of Stephanie MAT files to reflect the new file name and folder. Now everything works fine. Certainly, all I've done is side stepped the original problem. However, I think that it's a reasonable solution until someone comes up with a better one. Hope that this helps.
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Hi all, I just downloaded Stephanie and purchased the hi-res texture for Stephanie. The new model is great but I had some problems with the textures. When I go to add any of the body textures and then go to render, it doesn't render!! It locks up my poser and then I have to kill the application. I know it can't be a problem with my PC as it's a new P4 1.6 gig with 256 megs of Rambus Ram and I have a Radon 7500 video card. It has the horse power. I tried to render other models including Vicky and Mike with no problems. Only when I go to render Stephanie with her body texture. I tried using the MAT material and loading the texture manually ,but it still won't render. I can only render the skinhead. Has anybody else had this problem????? Am I doing something wrong? I would appreciate your help/input.