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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:56 am)



Subject: Full Body Morphs on Clothing - An Amateur's Experience for Fellow Amateurs


Wampyir ( ) posted Tue, 19 March 2002 at 9:54 AM ยท edited Wed, 23 October 2024 at 2:42 AM

Hi, everyone. Ever since Steph and the Tailor came out, I've been inspired to get more deeply into Poser. One of the things I've been wrestling with is the concept of the full body morph (FBM), a single dial in the BODY setting that will control all body part morphs for a given change, like muscular. Well, I've read several posts about FBMs on here, and they had some useful information, but there always seemed to be something missing. So what follows is my experience in making FBMs for clothing, based on what I've read and what I did that worked: 1. First a Tailor tip--if you're creating morphs that will be grouped together using the "Group as One" command, it's a good idea to give them a naming convention like "pbmMuscular" or "pbmStephanie". 2. After you've created your morphs in Tailor, open your clothing model by itself in Poser and select BODY PARTS from the menu below the model's window. 3. For each body part, find the morph you wish to make into an FBM. They should all have the same name, regardless of body part. (I was using the muscular morph, and had named each one "pbmMuscular," following the Stephanie naming convention.) Set each pbm morph to 1.000--NO HIGHER! 4. After you have set the last pbm morph for that group to 1.000, select "Create Full Body Morph" from the menu. 5. Give the morph the same name as the pbm morphs, without the pbm prefix ("Muscular" or "Stephanie" for example). 6. Go back to each body part and set each individual pbm morph back to 0.000. 7. Go to the BODY setting, where you FBM morph is waiting for you. Set it to 1.000. If all went well, your clothing should now look exactly like it did before, after you had adjusted each pbm to 1.000 individually. 8. Set the FBM back to 0.000 and save the clothing item with the "+" button in the "Figures" library. Give it a new name, just to make sure you don't overwrite your original clothing piece. To use it: 9. Exit Poser and go back in. 10. Load your person model (ex: Stephanie). 11. Load your clothing item with the double-checkmark button in the "Figures" library. 12. When the clothing appears (I was using the catsuit), it should be "Figure 2". Select "Conform to..." from the menu bar and select "Figure 1". 13. The clothes are now on the model. Now, on the MODEL, not the clothes, set to 1.000 the morph that matches the one you just created for the clothes (ex: Stephanie had a "Muscular" morph, so I created a "Muscular" morph on the catsuit). 14. Your clothing item should now be morphed perfectly to match the contours of your model. The above represents my efforts and my experience based on several hours of trial and error. I've tried this several times and it's worked each time. If anyone else has had a different experience, I hope you'll share it. I'm posting this to save time and frustration for all newbies and amateurs (and anyone else) who's been frustrated with creating full body morphs. Comments, curses and corrections are more than welcome. (Well, maybe not curses.)


PhilC ( ) posted Tue, 19 March 2002 at 10:06 AM

Yep, spot on. The only extra tip I could add would be to say that at Stage 6 if you go to Edit/restore/figure you can zero all the body part morph dials in one go. I'm sure that what you have written will help a lot of folks.

philc_agatha_white_on_black.jpg


Valandar ( ) posted Tue, 19 March 2002 at 10:09 AM

Another option is to name all the body morphs "xxx_y" where xxx is the name of the FBM and y is a letter to specifically represent that particular clothing model. This is to limit crosstalk if you have any other similar models in a scene.

Remember, kids! Napalm is Nature's Toothpaste!


MeInOhio ( ) posted Tue, 19 March 2002 at 7:26 PM

I'm a little confused. I have the Tailor and the ProPack and Michael2 and Vicki2 and Stephanie, etc. I set Michael to pbmMuscular 1 and then I saved him back to my library as a new character. Then I went to went to the Tailor and loaded the character I just saved and then I loaded the dress shirt. (While in Poser, I checked to see what body parts were used in the shirt.) In the tailor, I transfered the pbmMuscular morph to each body part that was in the shirt. The first time I saved the morphed shirt out of the Tailor, I used the wizard. This created sometimes 2-4 morphs with the same name. Actually, they weren't the same name, if you double clicked on them and opened the properties. They just appeared to have the same name. Anyway this wasn't exactly bad. I found that I could set each one differently to better fit the muscle shirt around the arms. I then tried it on the bodysuit, but this time I didn't use the wizard. I did the same thing as above, but I said to make the morphs into one morph in the Tailor. In poser that created one morph in each body part. But I guess if I follow your method, I'll be able to create one body morph that I'll be able to set to one and have all the individual morph change all at once? Kevin


Wampyir ( ) posted Wed, 20 March 2002 at 8:17 AM

That's how it should work, MeInOhio. If you set the morphs in Tailor to "Morphs selected are like one body morph" and give the morphs a common name, such as pbmMuscular, pbmSkinny, pbmGorilla, or whatever, you'll be able to find them for each body part when you go back into Poser and you can use the method I described above.


Smaker1 ( ) posted Wed, 20 March 2002 at 12:05 PM

Great thanks for your wonderful little tutorial. I've found much more informations to use Taylor correctly than anywhere else. Thanks again!!


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