Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
The UV Map information between the 2 are completely different. Look at a P3 template and a P4 template for the same figure. The head is larger and in a different position on the P4 template, plus other body parts. Since the obj takes it's map information exactly from the template you can't use a P4 texture on a P3 obj. The only way around this is to use a program like UVMapper and remap the P3 obj. But you would have to exactly match the position of each part to the texture. Not for the faint of heart. Another way is using the UVMapper again for each body part and cut and paste from the P4 texture to match your new template. Then import all of these into Bryce. Very time consumming. I hope this helps. James
Mr. Sauce, There IS another way to do this IF you're comfortable using a paint program like PhotoShop, Photo-Paint, Painter, JASC Paint Shop, etc. All of these support "layers" and "masking" and I won't get into that right now. However, if you import the Poser 3 & 4 texture files into your paint program and build masks for the individual components of the Poser 4 textures, you can then copy them to the clip board and paste them into new layers in the Poser 3 texture file, size them to fit with your scaling tool (it's called a transform tool in PhotoShop), collapse the layers and "save as" to a new file. You will then have what you're after and it will work in Bryce, etc. I've done some of this going both ways ( 3 to 4 and 4 to 3) and it works well. 'Hope this helps you out. If you're using PhotoShop and need more details, let me know and I'll try to help you out further. Jim Moore
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I export a P3 figure in .obj format, and import it into Bryce4. I wish to use the P4 textures but the texture doesn't apply correctly. Is there a work around? Thanks for all that reply, Mr. Sauce