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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: Plastic Characters


Drochmail ( ) posted Fri, 22 March 2002 at 10:01 PM ยท edited Tue, 25 February 2025 at 10:29 AM

How the heck do I get rid of the "plastic" shiny look on the skin of my characters even the DAZ stuff renders looking shiny.....


Lovely Lady ( ) posted Fri, 22 March 2002 at 10:05 PM

Set the highlight color to black or a dark brown and lower the setting on the skin and various body parts.


smallspace ( ) posted Sat, 23 March 2002 at 12:41 AM

Using a bump map on the character's skin will help as well. -SMT

I'd rather stay in my lane than lay in my stain!


Nance ( ) posted Mon, 25 March 2002 at 4:30 PM

Think of the "Highlight Size" slider in the Surface Material dialog box as being better named: "Highlight Diffusion". A low value on this slider yields a sharp, focused pinpoint highlight as one would see on a very shiny surface, versus a high value on this slider which produces a broad, diffused highlight as one might see on a more rough, dull, or generally less reflective surface. IMHO: approx 75%=dry skin; 50%=moist skin; 15%=wet skin


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