Sat, Feb 1, 4:27 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 31 9:45 am)



Subject: Walk Designer Problems


ldr ( ) posted Mon, 25 March 2002 at 2:12 PM ยท edited Wed, 29 January 2025 at 3:00 AM

Can anyone help please! I am using the default walk in the walk designer, and applying it to the business man from the people category. But everyone time it messes his knees up when he walks, the seem to bend outwards. Does anyone know how i can fix this. Also does anyone know where i can get a suit for the P4 man? Thanks. LDR


Little_Dragon ( ) posted Mon, 25 March 2002 at 2:30 PM

I don't know what's going on with the Walk Designer, but it certainly is annoying. It seems to work OK when you apply one of the animations directly from the Pose Library.

I can help with the suit, however. Visit Ghastley Software, and you'll find a few suits for the P4 Nude Man, including a double-breasted jacket with tie and shirt, and a new three-piece suit with vest.



6Dprime ( ) posted Mon, 25 March 2002 at 3:03 PM

From what I have heard and read and tried, Poser people need to have their joints bent before they can walk. Something in the way the walk designer works. Also why the figures have bent knees and arms by default. So, if you wnat them to walk, don't zero all the joints by hand or with the joint editor before you start. Apply a default pose or bring in a new figure and it should work. No promises, but that's what the book says.


lhiannan ( ) posted Mon, 25 March 2002 at 8:02 PM

in the walk designer, you need to open the CR2 for the figure you are using.


EdW ( ) posted Mon, 25 March 2002 at 11:29 PM

Hi I actually hate the walk designer...but if you turn off IK before you apply the walk it actually helps. Also, here's a couple of things about the walk designer... it's based on 30fps.. 30 frames covers one walk cycle. Using a different frame rate slows the walk. It also creates a key frame on every frame of the walk making it harder to tweak the walk after it's applied to the figure. Ed


Norbert ( ) posted Tue, 26 March 2002 at 1:42 PM

Try tweaking the 'stride length' and the distance the model travels along the walk path, until it looks right. Possibly adjusting the "stride height" or "leg lift" ( or whatever that paramater is, for how high the model lifts it's legs) might help, too.


ldr ( ) posted Tue, 26 March 2002 at 1:49 PM

Thanks for the help, found the suit and will go all your tips a go. Lets hope i can get that damn walk right!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.