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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)



Subject: Slowdown


hein ( ) posted Thu, 28 March 2002 at 12:59 PM ยท edited Fri, 22 November 2024 at 10:56 PM

I've used D'Espona's SanJuan model in VUE3, while it didn't really improve VUE's speed, the scene was controlable. I had saved the model with the textures as VOB, easier to work with after that. This morning I loaded the model in VUE4 that slowed V4 nearly to a halt, we're talking plain atmosphere with nearly everything turned of, sun without shadow etc,1(one) model of 150000 polygons and a single light. Moving to model was only possible with the number thingy over the worldbrowser because dragging it is only possible in halfscreen jumps which take up to 3-4 minutes. Just for the h*** of it I reinstalled V3 and I had a slower than normal but still workable program, loaded the model in Poser , worked even better,even Bryce was nice :)) but V4 :(((. Anyone have an idea, running a clean system apart from the unavoidables aka Win & Vue


MikeJ ( ) posted Thu, 28 March 2002 at 3:57 PM

Hmmm... I haven't got any idea, Hein. I've always seen that major slow-down with that particular model.



Varian ( ) posted Thu, 28 March 2002 at 3:59 PM

I'd suggest setting the viewports to wireframe mode, which would match what v.3.1 used. That should at least bring the speed up to something comparable. You could also switch to the wireframe box mode after you've positioned the model where you want it. The drawback is that Vue doesn't remember what mode you've chosen between sessions, so each time you open the scene, you'd need to re-set to wireframe again.


hein ( ) posted Thu, 28 March 2002 at 5:15 PM

Varian, I use the wireframe views only, don't have the openGL stuff enabled. Mike , there's only a minor slowdown in V3, in V4 it's unmanagable. I've used 3-4 million polygons and a dozen lights but it never got this bad. I'm starting to think the problem isn't so much the poly count but the number of parts in the model. Thing is I'm looking for a sailing vessel,the one included with V4 is toooo fantasy, Hanksters Victory is great but not the right period. Late middle ages, say a Kogge or a Carrack would do fine. D'Espona has the Santa Maria for sale at Turbosquid but that's a 3Ds which can't be adapted enough but that would be the right shape of vessel.


MikeJ ( ) posted Thu, 28 March 2002 at 5:43 PM

I've always noticed the slow down thing with an increase in individual objects. If I remember right, that ship has 300-some objects. Really, it doesn't make sense; I would think that polygon count should make the big difference, but it doesn't. What I would do is to set up the rest of the scene and save it. Then load only the ship, texture/proceduralize it, save it as a .vob, then open the scene and add it. Hide everything while you get your lighting straightened out, and then just render it all. Using Vue is like using the tax laws. You work around what you need to. Not good, but it can't be successfully fought. ;)



hein ( ) posted Fri, 29 March 2002 at 12:43 AM

What really amazed me is the difference between V4 and V3 when using this model.


YL ( ) posted Fri, 29 March 2002 at 5:35 AM

It seems to be the same problem as a recent post concerning effect of number of polygons on refresh rate (?) : but we don't know the solution at this time.


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