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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Alzheimers... or something;-)


spinner ( ) posted Sun, 31 March 2002 at 6:09 PM · edited Sun, 24 November 2024 at 10:50 PM

Hi, Wonderd if someone could help me out with a pointer on how to to the following: I am working on an image in br5, and I decided that I want a sort of "split" view scene, you know, where you can see both above and under water at the same time ? I have made images like this bfore, but right now, I cant for the bare life of me remember how you set the water and the camera to achieve this... Help ? Thanks :-) ~S


sanvito ( ) posted Sun, 31 March 2002 at 9:38 PM

There was a long discussion about this over at the Bryce Delphi site. I'm not sure if they ever resolved it. Steve S.


LadyTieryn ( ) posted Mon, 01 April 2002 at 8:15 AM

Attached Link: http://www.aeol.com/brycepage/watertut1.html

Here is a good tutorial on it. Was very helpful


Alleycat169 ( ) posted Mon, 01 April 2002 at 9:16 AM

file_2897.jpg

This is the way I do it: First, create a "Volumetric Slab" with a water texture and place this on top of your terrain so it touches the bottom plane. Next, create a cube, give it negative attributes, apply a thin glass texture to it and place it into the Volumetric Slab so it just sticks up above the surface. Group the cube and slab and place the camera inside the negative cube so you can see a cross section of water and sky. I find the volumetric slab works better than an infinite plane for this because it holds the texture all the way to the sea bottom. Use some terrains with marbled cloud textures applied to create splashes. Spheres with glass bubble textures add a nice effect too.


spinner ( ) posted Mon, 01 April 2002 at 10:51 AM

Brilliant, 'Cat and Lady', Thank You :-))) ~S


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