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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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Subject: Conforming- so close but not quite


Darkworld ( ) posted Fri, 05 April 2002 at 1:38 PM · edited Wed, 08 January 2025 at 12:52 AM

well, now im really cracking my head against a wall here. i bought the victoria clothing pack 1, just so i could get to the cat suit and change a couple of lines to make my own conformers. didnt work. out of about 100 different tries of varying things, the result is always the same, it cuts off the extremities. in other words, my conformer is only allowed to have the middle parts: neck, chest, hip, abdomen. if there are arms and legs on my conformer they are deleted by the time i import it back in when its finished (in other words im importing a copy of cat suit, after i pointed it to my obj). i wonder if im starting the whole process correctly. this is what i do: after the model fits on vicki perfectly i make it a new figure. i add it to the library. then i extract the geometry as an obj file using cr2editor. then i modify an existing conformer that has AT LEAST as many body parts as my conformer (usually many more parts) and point it to my obj. shouldnt' that work? i have gotten it to work for little things like a pair of gauntlets or a chest and hip set, but nothing that involves the chest/hip AND an arm or a leg... extremely bizarre and frustrating. any idea what i might be doing wrong? thanks!


Ajax ( ) posted Sat, 06 April 2002 at 1:40 AM

I suspect the group names for your arms and legs may be wrong. Group names are critical. The obj group names of your arms and legs must be the same as the ones used in the catsuit cr2, right down to the capitalization. Load up the catsuit obj file to check the group names or look at the geomhandler statements in the catsuit cr2. Making your mesh into a posable figure sounds like a lot of work. If you have a separate prop for each body part, just use the group editor to create an appropriately named group for each one. Once you've done that use file->export->obj in poser and in the final dialogue, select the box to preserve the existing groups. Your mesh should then be ready to go.


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Darkworld ( ) posted Sat, 06 April 2002 at 11:03 AM

hmm maybe it is group names then; i can't do this one as separate props because, like the catsuit, most of it is a seamless outfit. in general conforming isnt that hard, i have figured out how to do it, but only if it's NOT for the arms or legs parts of vicki =P


ScottA ( ) posted Sat, 06 April 2002 at 1:05 PM

If you want to use the catsuit .obj as a template. Make sure you "zero" it out before you export it and edit it in a modeling program. (See FAQ section) If you create a catsuit from scratch. Make sure you zero out Victoria first. Then line up your new clothing on her in that position, before you export the clothes as a new .obj file. Figures that come into the scene from the library are actually moved around by the .cr2 as they open. This causes a lot of problems for people trying to make their own clothing. ScottA


Darkworld ( ) posted Sat, 06 April 2002 at 5:08 PM

hmm well, im not having any problems at all MAKING the clothes, and i dont need the catsuit for that. my problem is a technical one- i lose the arms and legs. here is sort of a rundown of what i do: 1) import my model into poser onto vicki's body, it is already fitting perfectly when i import it (i use the box method) 2) spawn props and use the heirarchy editor to create the clothing figure 3) add clothing figure to the library 4) extract the geometry from the clothing figure's cr2, and save the new obj to my geometries folder. 5) using a slimmed down catsuit cr2, i POINT it to my obj (the one i created in step 4) 6) import this modified catsuit cr2; which will become my clothing figure, since it is pointing to my obj. 7) this is the step where i SHOULD simply be able to click "conform to figure" except that my clothing figure (the one i just imported in step 6) now has no arms or legs. 8) well i cant go on since the figure i just imported had the arms and legs cut off, even though they are present in the obj it is referencing. So, like i said it should work... since the cr2 i point to my obj was already conforming, i have no clue why its messed up =(


ScottA ( ) posted Sat, 06 April 2002 at 5:39 PM

Hmm...I don't use the heirarchy method much. So I'm not sure about this. But when you create a new figure with a phi file. You must name the geometry parts with specific Abbreviated names. Poser then converts those Abbreviated names in the body part list once the figure is open in the scene. To their normal spelling. If you don't spell the geometry names this way. You get this type of invisible body part symptom. Example: right shoulder needs to be named--> rShldr right collar needs to be named--->rCollar And so on. Did you name your body parts this way in the heirachy window before you created your clothing figure? ScottA


Darkworld ( ) posted Sat, 06 April 2002 at 5:56 PM

file_3497.jpg

well you were exactly right, it WAS the group names in the obj, they were off by a couple capital letters. however, now that i have all my missing parts back, there is still an issue with it distorting the model when it conforms. since i made all the parts seamless, im sort of wondering why it tears it apart when i press conform, here is a picture:


ScottA ( ) posted Sat, 06 April 2002 at 6:12 PM

Not really sure. Looks like it could need the JP's to be adjusted. ScottA


Ajax ( ) posted Sat, 06 April 2002 at 6:19 PM

Hmmm...That's odd. When you exported the mesh, did you check the box that says "Weld body parts"? If not, it may have sliced the mesh at the joins. Was it the catsuit cr2 you used? Try the catsuit and see if it does the same thing.


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ronmolina ( ) posted Sat, 06 April 2002 at 7:24 PM

You need to tweak the joint params and blend zones. Ron


Darkworld ( ) posted Sun, 07 April 2002 at 1:57 PM

well i did figure out a work around for now =) yeah in the future ill try welding the mesh before it leaves rhino; messing with joint params and blend zones lol... i tried that for 2 hours did not get any closer at all; i mean the ends arent even touching each other. thats ok though, i think all things considered i graduated =) could not have done it without all your help though =)


Kiera ( ) posted Sun, 07 April 2002 at 7:30 PM

That's a cool looking clothing item. ;) Just a comment from the peanut gallery. =p


Darkworld ( ) posted Sun, 07 April 2002 at 11:13 PM

lol thanks =)


Cris_Palomino ( ) posted Mon, 08 April 2002 at 12:21 PM

Scott, I hear about phi files, but what are they? I've never seen them on the Mac (or at least don't think I have). Cris


Darkworld ( ) posted Mon, 08 April 2002 at 1:15 PM

As far as i know a PHI file is just a hierarchy file; i build them them with the hierarchy editor in poser.


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