Sun, Nov 24, 5:25 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: First Bryce Image, Please give feedback.


HardRock1960 ( ) posted Tue, 09 April 2002 at 10:51 AM ยท edited Sat, 16 November 2024 at 10:22 PM

file_3972.jpg

This is my first Bryce image and I was wondering if you guys could give me some feedback on what I did right and wrong. I am having a hard time understanding the lighting and camera view aspects of this program. P.S. Hope I uploaded the image correctly.


airflamesred ( ) posted Tue, 09 April 2002 at 10:59 AM

well done - double click on the render button and check the FOV you seem to have it too high (the default is 60) generally the directors view is best unless you want to animate -keep it up


HardRock1960 ( ) posted Tue, 09 April 2002 at 11:10 AM

I used the Camera view to create this image, and you're right I did elevate the camera height so the viewer could see the image on the round pedestal. I will try the Director's view on my next project.


dg3d ( ) posted Tue, 09 April 2002 at 11:41 AM

With this view of the camera we have a feel of having the object being strech. When you positioned the camera did you used the zoom at the same time? At the bottom left, did you use a rock or a terrain? with the water make to square angle instead of being rounder, you know water hitting the rock. Overall its very good, like the pedestal. PS:What you do not understand about the lighting and the camera view? DenisG


HardRock1960 ( ) posted Tue, 09 April 2002 at 11:50 AM

I think you helped me on the camera angle, because I did zoom out and raised the Y factor to about 90. It seems to give the buildings the appearance that they are leaning outward. Probably a big mistake. I think this picture has a blue tint to it, and that maybe the lighting could be a little better. I have seen so many pictures on the net that have just the right lighting, and I would like to be able to do the same.


Aldaron ( ) posted Tue, 09 April 2002 at 11:59 AM

The position of the camera is not the problem, it's the field of view that you have set. Normal is 60 degrees if you raise it it pushes the center of the picture back and pulls the sides in so more of the scene is in view but it gives sort of a fish-eye view. Although that could be the effect you were going for. As for the blue tint, it's called colored perspective. Basically as objects get further away from your camera (in the real world) they take on a more blueish color. This can be adjusted in the sky lab.


dg3d ( ) posted Tue, 09 April 2002 at 12:01 PM

Go into the skylab and check under atmosphere i think ?? You are supposed to see three letters (RGB) at the bottom left, check to see if it is activated and look if there is number written for each letter. The zoom in Bryce for the camera or director will give that effects so try using the zoom only when you are using the front, right, left, top, bottom views and for the camera and the director view, play with the arrows on the left panel to go look closer or father. No the lighting is not that bad and the blue-ish feel is ok. DenisG


HardRock1960 ( ) posted Tue, 09 April 2002 at 12:09 PM

Thanks to everyone for all of your input!!!! I will try inputing all of these techniques into my next picture. It's nice to belong to a community where positive feedback is present.


luke27 ( ) posted Tue, 09 April 2002 at 1:27 PM

Ahh...the Gibson Les Paul...a beautiful thing. Would you mind one more nitpick? The neck on that guitar looks a little long to be proportional with the body - kinda like a bass neck on the wrong body. Very compelling composition! I think it makes the viewer stop and think - what is this, and why, and then personal experiences start to play in the response, so it "customizes" each viewer's experience. Cool pic! Keep it up! May the Force be with you


SevenOfEleven ( ) posted Wed, 10 April 2002 at 1:48 PM

Looks cool. Like how you put rust stains on the buildings in the background.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.