Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
Very interesting.
Also answers a question that I had about the accuracy of copy/paste - 4 decimal places.
Which is better than the 3 decimal places that Poser displays (which simply SUCKS), but less than the 6 decimal places in the cr2. But, still, that's better than 3. I often go to 4 decimal places myself, and it seemed like the copy/paste preserved that, and now I know it does. It also means going to the 5th decimal or beyond is relatively futile.
Very interesting data. Thanks!
Copying from the Animation Editor??!! DOOH! Never thunk of that! Ya mean you were able to save ALL of a figure's dial settings in one move? [slaps forehead] ... that also means all the dial settings for an entire frame? -- or perhaps even series of frames?? Now the mind just boggles with that potential. This is tantamount to retaining all the values copied with the "Memorize" function -- but with the ability to save, edit and selectively reapply any combination of the dial values at will. Very, VERY cool shadownet! I can just see my corpulent libraries being reduced to a more svelte, manageable size. OH! - - And no need to save an entire PZ3 just to hang on to a single frame's settings! Thanks a ton for running with the little observation I'd shared!
Not a prob. I'm still playing around with it. Haven't been able to save and restore a whole scene though so it might not work for that. Or at least I haven't mastered the necessary steps. So far I know you can save all the dial settings for the entire figure and can paste them all back via the key frame editor or else by element by selecting just the element you want and pasting it back like you did the dial settings. If you figure out how to save and restore an entire scene/pz3 let me know. I will do likewise if I stumble upon it.
-Highlighted first element in frame one and last element in frame 15
-Hit CTL-C
-Went to spreadsheet and hit paste
Presto! All 1563 dial settings in each of the two frames pasted right in for a total of 3126 dials.
Also figured out that the mysterous value in the second column is the frame number minus one.
A little confusing because it groups the elements together by name rather that putting all frame one stuff first followed by all the frame 15 stuff, but a simple SORT function on the second column puts it back the way we are used to seeing it.
More stuff to try -- BBL
Very cool. I take it that you didn't just copy the data but were able to change the scene up and then actually restore it to the state it was when copied. Reason I ask is I was able to copy the info but I could not seem to restore the whole scene, just pieces of it. The missing key frames was probably the prob as I was not doing the way you outlined, so I will give that a whirl. Thanks.
GRRRR! Same here. Got everything to copy at once, but having to put it back one figure/prop at a time. The multi-frame stuff is restoring OK, i.e. All the dials in all the frames for figure 1 is restored in a single paste, but then have to select the next figure or object and paste again. Two steps forward, one step back.
Ok, seems it the restore paste stops at the end of each figure, but then all other scene elements can be pasted in a single event. For the above scene, it took only three pastes. Once for each of the two figures (included their parented props), and then just once more for all other props, lights, cams etc. All keyframed elements in all frames restored.
I got more or less the same results. But also screwed up along the way a few times. So my results were inconclusive. Basically though, I can restore the scene I just have to do it a figure at a time. Not sure about the lights and cameras settings as I called it quits before I got that far along. Will try again later, fresh.
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Okay, Nance posted a thread sometime back about copying and pasting the dial settings to a spreadsheet. I liked the idea and so I played around with it a bit, but copying and pasting to a text editor instead. I found this useful for handling body morph dial setting that do not always save to the pose library. Well, on a wild hair I wondered what would happen if I copied and pasted from the animation editor. So I selected the figure (body) made sure all elements was selected and copied and pasted the dial settings for the entire figure into my text editor. I noticed this also saved scale settings. So, I tried it. It works. I can load my Flute V2 mor preset and save it via the steps above and paste it onto any v2 figure - just like applying a mor pose only pasting it into the animation key frame editor. What this means is I can pose any figure - even full body morphs that do not always save to the pose library - and then copy and paste the pose into my text editor (along with a thumb of the pose if I want it) I can then apply it - or any portion of it - I want (elements) via the key frame editor. I am still playing around with this so I don't know how useful it will be in the long wrong or if there are some probs doing it this way I have not come upon as yet, but so far it seems to work well. Just thought I'd pass this on in case some of you want to give it a try and see what you can come up with. :O)