Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Attached Link: http://www.renderosity.com/~lw/freestuff.htm
You can download them (there are 5 blocks with textures too!) in the Lightwave forum resources. StabyNext question is how to transfer/load these files into poser. I d/l'ed the ones from axemans site in lightwave format and get an error when attempting an import into poser. I found a translation plugin for 3d Max 3 & 4 but I get an error msg.when trying to load into max with it also. Anyone have a new version of 3D Exploration that supports it or Polytrans. Obj files are the best bet. Thanks all
Hi people - I've found a solution. Amorphium Pro can read iwo files, so I can make obj files out of these. There are 20 city blocks in all from Moebius87, and if somebody can get hold of him/her and get permission or in some other way verfiy that it's OK, I can convert the whole lot to obj and put them up as freebies along with the original textures. The grouping and texturing maybe someone else can do that is better at it than I, but first we have to get permish. :] FishNose
Mind Over Matter
"If you don't mind, then it don't matter."
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=132249
Did I mention that I'm also doing a series of starship interiors sets? Yes, this is a shameless plug for a collaboration I am working on. Once we've used them a bit they should be available for use. Currently my Antares Class bridge is available for free download, again in LW7 format, but Schlabber is helping me convert them for use in Bryce/Poser. You'll have to ask him when he is ready to release them. The spaceship interiors series will include a smaller bridge (similar to Nostromo), corridors, blast doors, lifts, medlab, sickbay, science labs, hangar decks, motor pool, engineering, brig, armoury, crews quarters, officers cabins, mess halls, observation decks... etc... I noticed an abundance of great fantasy and medieval stuf, not much in the scifi sector. Please let me know if this is something Poser artists would be interested in. :o) - MMind Over Matter
"If you don't mind, then it don't matter."
I didnt have any problem exporting the blocks as obj files. It is a hassle to remap them but dont mind. I need soom spare time to really do a good job. There are so many materials. I downloaded a file from renderocity's lightwave forum area (one that your link goes to) that was a ship interior with a cool chair. Very cool. Your stuff is so good that I at least have to use it for something. There is a lot more fantasy stuff but Scifi kind of fits into it all. It all interests me. I would help convert the files however I could- some else might do a better textureing job. I could export obj files and split them with UVmapper. I Subdivide(triple) them before exporting them and then had no problem.
Thanks for the tip, lynnJonathan. I've found that 3-point polygons do work well, but they tend do to increase my polygon count by over 300% - not good... :o( Specially when curved surfaces are involved. There must be a way to keep surface names for materials to a minimum so that it is easier to work with. Any suggestions? - M
Mind Over Matter
"If you don't mind, then it don't matter."
Well, I figured out they dont have to be tripled. I usually get an error message if I dont or at least save them as version 5. But you still have to split the polys in UV mapper which triples them. Not sure if I ended up doing the one in the picture twice. I think so. Original lw file is around 3000 and that one is probly 15,000. Thats insane! After splitting in UV mapper you can always use the group tool and selct polys you want smooth and ckick the weld button. That's a better tip then the last. -Jon
Let me get this straight... from LW7, save as LW5 format. Open in UV Mapper (it can open lwo format? or do I need to export as obj) and then triple the polygons (convert all multi-point polygons to only 3-point polygons). Finally, re-group surfaces which need to be co-planar or smooth in UV Mapper and save. Did I get that correct? Thanks for the tip! - M
Mind Over Matter
"If you don't mind, then it don't matter."
Ummm.... since I haven't the foggiest notion about what one can do when exporting from LW7 or 3D explorer or Max, the question is - has anyone here the possiblity of converting the Dystopia city blocks to obj with textures attached? (I can do it without textures, but that's kind of pointless...) Or should I go and look for someone who can help us out on the other forums? I need to ask you guys, so I know how we can solve this prob. :] FishNose
Attached Link: http://www.axeman3d.co.uk/gallery/City_Outside.jpg
Great work, lynnJonathan! Do the bump maps on the "B##-Feature" materials work? These are supposed to be like carved architectural panels, same color and image material as the "B##-Walls", but with a cubic projection repeating seamless tile as a deep bump map. Any other tips for modeling the next blocks? Any requests? I wouldn't worry too much about using the original textures and materials. I've seen these buildings used with superior surfaces. Please check out the link to my friend's site, an artist named DarkGrafix did this render. Looks like you folks have it all sorted out, so I'll get back to modeling block 029/200. - Cheers! - MMind Over Matter
"If you don't mind, then it don't matter."
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