Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Actually Yes, You can do them for yourself if you have Paint Shop Pro or a similar program. If you take your stock Skin Texture, you can use the Freehand or Point-to-Point Selection tool to outline the borders of the lips as closely as possible. Invert the selection and paint/fill the rest of the area one solid color. In order to cut down on the size of the resulting image, Change the color to greyscale and play with the Brightness/Contrast setting until you have a nice variation between the lightest and darkest regions. The idea is to get the average gray as light as possible without totally washing out all the detail. Save the new lip texture as a .JPG image and you can accomplish two things... First you can apply it to your base figure and color it as you wish in Poser. Second, you have your basic image for converting to Bump Map. An additional step that may be helpful is to take your original standard Texture and set your airbrush tool color to the facial skin tone. Carefully airbrush out the area of the lips so that the face has no more mouth, and save that under a name similar to "Male/Female SkinDefault.jpg". This will prevent a red outline from "halo-ing" your grey lips. Set your skin texture to your new default skin, and set your lip texture to the Gray Lip Texture/Bump. Color to suit. I've done similar things for Eyes, Nipples, & Nails as well so I really have far fewer Textures than usual for a wide ranging cast of characters. I hope this helps you. One last thing that you might find useful is that you can keep your skin texture down to a reasonable size while increasing the resolution dramaticly [sp?] on those portions where you really want fine detail. My Lips/Eyes textures are 2x the size of my skin Tex without appreciably slowing down my K62-400 appreciably... after all, it doesn't have to load up a separate HiRes Map for Each individual character! Starlok
LdyMox, To answer your question in the other post, where I responded to you about my Lipstick For Vic color set available here at Renderosity; the MAT files don't work for Posette because her the lip zone in her character file is called "lips" as opposed to "Lips" (with a capital L) as they are named in Vicky, Steph, Mike and I guess all MM People. My MATs want to color "Lips" and when I applied them to Posette I only added a "Lips" with a capital L to her material list but it does nothing. But if you liked the set for Vic, then theoretically you could rename the "Lips" call in the pp2. to "lips" and resave the .pp2 with the same name with a P4 after it. Perhaps when I have some time soon, I'll make an addendum to my set and offer a Posette version to the buyers.
LdyMox, My previews are with the bump map that comes with the DAZ V2 texture. The bumpmap isn't in the package, it relies that you've already loaded a Vicky texture. But I've just upgraded the product to use it's own bump map so that people don't have to have the DAZ one. In regards to changing "Lips" to "lips", that will work if you're only changing the Color Channel (in the MAT file thats KdColor). But I wasn't thinking about the bump and you're right, since the mapping is different the Vicky lip bumpmap won't work so converting my (or any) Vicky set of lipstick to Posette would require a little more doing. When I have some time, I'll make a Posette version of my "Maybellike" set and offer separate and combo sets.
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Are Independant Lip tex and bmps for posette possible? If so any tutorials around? I have seen some for Victoria, but none for Posette.