Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12368&Form.ShowMessage=676980
Varian left this Forum, so did Mike. Varian is almost the mod of the 2D forum and some other I think. Mike is for the moment busy somewhere else. But we do not loose them:-). Varian is often here and Mike will be when he comes back:-). BTW have you voted for the April challenge? If you like, please do so, the address is above. And the images are HERE GuittaAttached Link: http://www.renderosity.com/viewed.ez?galleryid=176275&Start=1&Sectionid=3&WhatsNew=Yes
gebe: Ok... I vote on the lower "vote message" :) Eric: I'm very busy. I have to studie and work on the same time. I'm going to a one year 3d graphic studie in the autumn. :)) I'm working on some free dxf models at the moment ;) How do the paint panel work in Metasequoia ? YL: I use Metasequoia LE R2.1. I have forgot the link though....Yves :
I guess it's the french magazine "Studio Multimedia" (the worse 3D mag in the world don't you think ? but the CD rom is OK, there is always one or two useful freeware/shareware.)
Alekssander :
In Metasequoia Le you can apply texture by using either :
First you have to open the material panel (Ctrl+M). Click on "new" to create a fresh material and double click on it to open the material properties window.
There you can edit the material (color, specular, texture mapping, bump mapping, etc...). Afterwards pick the "fill" tool ("attach material to face") and "paint" the texture on each polygon of the model.
The "brush" toll ("paint mapping bitmap") works in similar ways as Body Paint, Zbrush, etc... it allows you to use brushes to paint directly on the model.
There is also UV mapping but I don't know exactly how it works...
I think that Metasequoia is a nice modeler but concerning material and textures you should use another software (VUE ?).
I always save my Metasequoia models in Truespace COB format, VUE 4 can read this format.
If I need UV mapping, I convert these COB files in OBJ files with Crossroads (free 3D file converter) and load them in the UVmapper made by Stephen Cox (it's also free, get it at : www.uvmapper.com).
Eric
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