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MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 08 7:09 am)
Hey Mac users, I have just successfully compiled Extreme Morph 3D for the Mac! This means that the program actually runs on the Mac now. There are some issues to deal with to get the program ready for distribution, but I though that you would all like to know that the project is well under way. Your new Mac friend, Konan
I just successfully compiled a test program for OS 9 that has all of the stuff I need. Unless anything goes wrong, there will indeed be an OS 9 version. This will be indespensible for anyone with an iMac with an ATI Rage Pro chip in it because Apple doesn't want to write a driver for OS X that supports OpenGL acceleration. Therefore, if you have this video chip, Extreme Morph 3D will be WAY FASTER using OS 9. Konan
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Attached Link: http://innuendo.ev.ca
There is now an update to Extreme Morph 3D available. The demo update can be downloaded fromhttp://innuendo.ev.ca
All registered users should have already received their updates last week. If not, please contact me and I'll resend them to you.
Anyone why has tried the demo and had it crash on them on startup, and also has an ATI Radeon video card, will be happy to know that the problem has been solved. The drivers have a minor bug in them which I have been able to work around quite easily (once I spent two days locating the bug). Re-download the demo and give it another try.
Also, a point for discussion; Extreme Morph 3D is ever expanding and I am looking for suggestions for new tools to add to it. Please post your requests here and I will see if they can be implemented.
In addition, I am also taking requests for import-export file formats (3DS, COB, etc.) Although Extreme Morph 3D is currently targeted towards Poser users, it can in principle be used for any 3D platform (Max, Lightwave, etc.).
Rather than being simply a Morphing program, it can also be used to Model objects from simple scratch. Any suggestions for tools that would help facilitate this are also welcome.
Konan