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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)



Subject: Stephanie in Victoria's clothing


MrWibble24 ( ) posted Thu, 02 May 2002 at 8:11 PM · edited Sun, 02 February 2025 at 1:53 PM

I have recently (this week) upgraded from a magazine disk poser 3 to Poser 4. Woo hoo! Conforming clothing! So far so good. Looking around I realised that Daz3D's Millenium people are pretty much a necessary purchase. But being of low financial means at the moment I decided to make Stephanie my first purchase (half the price of Victoria 2). Anyway to cut out all the waffling... I got Victoria Clothing pack 1 as it says that Vic's clothes fit Steph. They do, but she looks like she's wearing nappies or something, her hips are much smaller than the clothes. I have played with some scaling but have yet to find a correct look. Has anyone had this problem and found a solution to it? Is there some software or morphs for the clothing that might help me? Thanks, Paul.


Crescent ( ) posted Thu, 02 May 2002 at 8:14 PM

You could purchase CodeTwister's The Tailor. It will look at the figure and create morphs in the outfit to match the figure's morphs. This may solve the problem for you.


jaybutton ( ) posted Thu, 02 May 2002 at 8:19 PM

You really don't need Tailor, Mr. Wibble. Just select Steph's body and change the Stephanie dial from 1 to 0. :) Jay



Kiera ( ) posted Thu, 02 May 2002 at 8:20 PM

I generally can fit just about anybody into anything using a creative combination of parenting, scaling, and magnets. ;) If you look in my gallery, I have my Stephanie character, Tuesday, wearing some Vicki clothing (Billy-T lingerie, Traveler's gothic armor) and Victoria wearing Posette's clothing.. Basically, since you are new to this, I would recommend changing turning off the Stephanie morph (from 1 to 0) and she will fit into Vicki clothing that way. After you get better at working with clothes, then check out Eowyn's magnet tutorials at theattic.nl (i think that's the right URL) and work on using parenting and scaling to get the look you want. Generally I find that using the OVERALL scale first then tweaking the x,y, and z scales individually helps a lot.


Jim Burton ( ) posted Fri, 03 May 2002 at 2:09 PM

file_6806.jpg

The think is, when you turn that dial to 0 you now have Vickie's body with Stephanie's mesh. When I get around to it (so many things to do!) I plan on making explicit Stephanie morphs for all my Vickie clothing, as solds at DAZ. Plus another dial to fit them to Pin-up Stephanie, of course, while I'm at it!


Dave_III ( ) posted Fri, 03 May 2002 at 3:54 PM

So, the world doesn't end if you try to put a Vicki related thingy (A morph, a prop, clothing, whatever) onto a Not Vicki body? This was something that concerned me... Dave III


Jim Burton ( ) posted Fri, 03 May 2002 at 10:48 PM

Well, bear in mind that Stephanie has (I think) Vickie's CR2 (not the morphs, of course), so all the joint parameters are about the same, the only difference is the mesh morphs to a more slender shape as Stephanie. So she is sort of a special case.


ronknights ( ) posted Sat, 04 May 2002 at 5:32 AM

Pardon my confusion here. If you remove the Stephanie morph, then aren't you really removing Stephanie?! Message671422.jpg


Dave_III ( ) posted Sat, 04 May 2002 at 9:48 AM

Ah... so P4 Default will be different. OK, let me make sure I got it- A prop/morph/pose/etc. for Vicki WON'T- upon first importing- fit the default correctly. BUT, with tinkering and editing, they can be made satisfactory, yes? It's just that there's so many cool prop/morph/pose/etc. 's for Vicki, Mike, Stephanie, and all, I'd hate to miss out on 'em just 'cuase I can't afford them just yet... Dave III


RHaseltine ( ) posted Sat, 04 May 2002 at 12:19 PM

Morphs for V won't work with S - the mesh is different - but (some) Michael morphs will work. Textures for V won't work with S - the mapping is different - but there is a modified S available (at 3-D Arena?) which will take V textures. Props, clothes and (at least sometimes) poses will work the same for V and un-morphed S.


Jim Burton ( ) posted Sun, 05 May 2002 at 2:18 PM

The hips are new mesh, I'd guess Stephanie has a new head too, but I'm not sure. DAZ did a great job on Stephanie, my only complaint is that they should have put a little closer mesh spacing on her new hip, if you look at the mesh without textures you can see what looks like a difference in color between the abdomen and the hip, caused by the wider polygons. Incidently, I think Stephanie can best be described as a new version of Vickie that has Mike's mapping and morphs to make her into a new character, Stephanie.


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