Mon, Dec 23, 5:04 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: importing converted object


DarrenUK ( ) posted Fri, 03 May 2002 at 8:41 AM · edited Mon, 23 December 2024 at 12:08 AM

I've converted a model from lightwave to a wavefront object, but when I import it into poser, some of the surfaces become more rounded, and make it look like something that's been over-inflated. I've seen something somewhere about being able to prevent this by changing the model using uv-mapper. Can anyone help me?

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


Lemurtek ( ) posted Fri, 03 May 2002 at 8:49 AM

There are a number of ways to deal with this. In LW, you can select the polygons you want to have sharp edges and either unweld them, or cut and then paste them back into the viewport. You can also use the unweld command on points to achieve the same effect. You can also build in a small bevel on every surface you don't want smoothed. In UVMapper classic, you can use the split vertices command under edit tools, but this splits all vertices and leaves any surfaces that arounded looking faceted. In UVMapper Pro, you can choose which polygons to be affected by the split, and the smoothing angle, which works pretty well. Regards- Lemurtek


DarrenUK ( ) posted Fri, 03 May 2002 at 11:51 AM

thanks Lemurtek

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.