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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: replacing body parts with other body parts


Mona ( ) posted Thu, 03 February 2000 at 7:22 PM · edited Fri, 22 November 2024 at 9:31 PM

is there any way to attatch a new body part in place of an old one? I know you can do it with props. for example, if I want to make a mermaid using the poser dolphin tail, how can I replace the human legs with the tail? (and get rid of the dolphin's upper body) the same applies with putting feet in place of hands, or making siamese twins. hey! someone make a posable Cerberus and Chimera!! :) Anyway, thanks alot


Cage ( ) posted Thu, 03 February 2000 at 7:31 PM

You can do a few different things. Traveller has a tutorial at Morph World that apparently explains how to make a separate figure that only has certain body parts (just the arms, for example). This can be parented to the original figure, creating interesting effects. You can create a new .obj for a new figure, and either hack the .cr2, or create a new .cr2 using the PHI method outlined in the P4 manual, or using the Hierarchy Editor in P4. If the final form of the new figure will closely mimic the layout of the original, you can make extensive use of the "replace body part with prop" feature to create a new figure. There should be bunches of tutorials for these procedures. Check the Tutorials section here at Renderosity.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


bloodsong ( ) posted Fri, 04 February 2000 at 10:41 AM

heya; actually, a lot of the combo-figures are made by turning the irrelevant body parts invisible (ie: human legs, dolphin head), and then parenting the visible parts together. (ie: dolphin hip to human hip....) but that's the quickie way. ;)


Jim Burton ( ) posted Fri, 04 February 2000 at 10:57 PM

Mona- Ideally, you could use the method Cage mentioned that is in the Poser manual, but I wonder if anyone has actually done that for something as complicated as a mermaid- Poser doesn't actually do what it supposed to do, and some of the joints come out backward. What most people do is what Cage mentioned, create the geometry for an new object file, then hack one of the existing Poser .CR2 files to use the new object, that way all the joints are all ready set up, you then modify what you need to adapt it to the new geometry.


Cage ( ) posted Fri, 04 February 2000 at 11:20 PM

Yeah, those joint parameters can be torture. Ooh.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Jim Burton ( ) posted Fri, 04 February 2000 at 11:29 PM

Cage- Talking about joint parameters, I wonder if anyone else has noticed some of the joints are backward in the P4 Nude Womans hands, which is why the last joint doesn't scale in X (her toes might be backward too, as they don't scale either, now that I think about it). If you compare them to the male nude you will see what I mean.


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