Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
litst has some good tutorials on this subject and Twillis has also posted some tricks for doing this in the forum. Do some searching around in here and you should get some good ideas. Also, if I understand correctly, Amapi can do some pretty tricky beveling stuff. You can get a demo for free on the Eovia site. There's also a beveling tutorial from litst on the Carrara/Raydream CD which you can buy here. Hope this helps. -Kix
-Kix
Attached Link: http://www.chez.com/litst/eng/tutorials.htm
Hi Tempest, If you apply the bevelling technique i've showned in an animated tutorial, you should be able to get a nice guitar with bevels . You can download the Viewlet from my downloads page (you'll need Javascript) . Just grab the zip archive (1.5 Megs) . Keep us updated ! litstitem the first: I should have checked the disks again. After installing C, I had put the first disk aside and kept the contents disk handy for the models included on it. But, lo and behold, there ARE some pretty good tutorials on that first disk that I had overlooked... Thank you, Kix. item 2: litst, I hadn't tried it quite that way, obviously, but that should help tremendously. I had been extruding the shape to the thickness I wanted BEFORE converting to the vertex modeller. You're right, I feel like I am close and your advice might just put me over the top. Merci beaucoup, mon ami(amie?)!! I intend to post my creation here when it's done. 3rd: Out of curiosity... what program(s) do you guys use to do the screen shots that I've seen around here, and where can I get it. It would come in very handy.
by the way, litst, don't be too hard on your guitar design. It's better than my first attempt was - naturally, you've had more practice ;o) I am still learning to draw with bezier curves, you used fewer points than I did to accomplish basically the same thing. Therefore, your post actually helped me in more ways than one, and learning is why I'm here. thank you, ~eric
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Hi, I'm fairly new to C. I received the entire metacreations library as a very nice gift a couple of years ago, and started learning 3D on bryce, simply because in seemed to be the easiest to learn. But lately I've been playing around with C, and from what I've seen so far, I don't think I'll ever render another image bryce if I can help it. I've set myself a personal challenge, just to get into the hang of modelling my own stuff, instead of relying on other people's stuff. In short, I'm attempting to make an electric guitar model, and I think I've figured out how to do most of it, except for one vital thing. What would be the best technique for getting bevelled edges on a complex shape like a guitar body? I've tried starting in the spline modeller (because I thought I needed it for the curves) then converting to vertex, but can't get that to work right. It seems to me that (although I haven't had the time to try it) starting in the vertex modeller will take forever to construct the smooth curves I need for the outline of the body. I've taken a look at litst's tuts on bevelling, and, though they've been very informative, I guess I'm having a tough time applying the techniques to my particular project. I'm continuing to work on this, but I was just curious if any of you modelling veterans had any suggestions on the subject.