Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)
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Attached Link: www.eovia.com
The title sais it all. Drool! ______________________________________________________ What's New in Carrara Studio 2 Ultra realistic rendering Photon Maps are the first algorithm capable of a truly global approach to image rendering. This feature combines, in a single rendering engine, all the strengths of the previous two best approaches: Ray Tracing and Radiosity. Using a truly remarkable rendering approach, Carrara Studio 2's Photon Maps are able to compute the Global Illumination of a whole 3D scene. This adds a wealth of rendering features: Phong Shading, Reflection, Refraction, Radiosity (including diffuse lighting, color bleeding, etc.), Caustics (light reflection and refraction), Area light emitters (with no limitation on geometry and complexity), Sky dome Illumination and Environment Illumination. Bones Skinning Bones let the user modify, deform and animate objects or a group of objects in real time in order to create realistic characters. The Bones feature is as simple to use as playing with a puppet. As always, Carrara Studio brings you a high-end feature yet with a very simple and straightforward interface. The task of attaching bones to an existing 3D object, known as the Bone Setup, has been also simplified. Unlike competing products, Bone Setup can be achieved in a matter of minutes instead of hours. By automatically calculating influence zones and helping the placement of the bones Carrara Studio has made such ease of use possible. Subdivision Modeling Subdivision Modeling allows the design of complex and highly detailed Characters. Thanks to the use of simplified polygonal objects automatically subdivided to add details, this approach greatly simplifies the modeling of easily animated realistic characters. Native MAC OS X Version Carrara Studio 2 has been completely ported to Apple's latest Operating System. Carrara Studio 2 is now available for both Mac OS 9 and Mac OS X. A Wealth of Improvements in Usability, Stability and Productivity Because Eovia knows that some of most important features of its products are their ease of use and stability, numerous efforts have been made to improve features that are not always very visible. Such improvements include an enhanced object selection tool, Free and Volumic particle system, new Physics Engine, and enhanced Anti-Aliasing. Quick Feature List Modeling Subdivision Modeling - Metaball Modeling - Terrain Modeling - Text Modeling - Spline Modeling - Vertex Modeling - NURBS Modeling (Amapi 3D) - Formula Modeling - Boolean Operations - 3D Primitives - Adobe Illustrator import Animation Bones Skinning - Time-Line Based Animation - Interactive Keyframing - Editable Motion Paths - Physics - Behaviors - Story Board - Inverse and Forward Kinematics - Multiple Tweeners - Multiple Constraints Texturing Procedural Shaders - Bump Mapping - Multi-Channel - Projection Mapping - Highlight - Shininess - Glow - Reflection - Transparency - Refraction - UV Mapping - Rotoscoping - Hundreds of ready-to-use shaders Special Effects Particle System - Volumic Sky Simulation - Volumic 3D Light Effects - Lens Flares - Object Deformation Rendering Global Illumination (Photon Maps) - Radiosity - Caustics - Sky dome Illumination - Environment Illumination - Ray Tracer - Hybrid Ray Tracer - Zbuffer - Cartoon renderer - Depth of Field & Motion Blur General SMP-Multiple processor Support (Mac/Win) - SmartFlow - Multi-Monitor Support - Interactive 3D - Multiple 3D Views - Full version of Amapi 3D 5 - 900 3D objects System Requirements Windows Pentium II 300 MHz or better Windows 98, 2000, ME, XP or Windows NT 4.0 with Service Pack 3 or later 64 MB Physical RAM (128 MB recommended) 16-bit Color Display (24-bit recommended) 3D graphics accelerator card recommended CD-ROM Drive 100 MB free hard drive space Mac OS 8, Mac OS 9 Power Macintosh G3 266Mhz or better Mac OS 8.1 or later (Mac OS 9.1 or later recommended) 128 MB of Physical RAM 16-bit Color Display (24-bit recommended) 3D graphics accelerator card recommended CD-ROM Drive 100 MB free hard drive space Mac OS X Power Macintosh G3 266Mhz or better MacOS X 10.1 or later 128 MB of Physical RAM 24-bit Color Display 3D graphics accelerator card recommended CD-ROM Drive 100 MB free hard drive space File Format Support GIF JPEG BMP (Win) Corel PHOTO PAINT (Win) PCX (Win) Adobe Photoshop 2.5 Targa TGA (Win) TIFF Adobe Illustrator PICT (Mac) True Type fonts QuickTime AVI Sequenced Image Output (for all 2D file types) 3D File Import and Export 3DS (Win) 3DMF DXF OBJ RDS (import only) VRML 2 (export only)