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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Ships Wake Redux


mboncher ( ) posted Fri, 17 May 2002 at 3:40 PM · edited Wed, 05 February 2025 at 6:45 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=185520&Start=1&Artist=mboncher&ByArtist=Yes

We've discussed in the past how to get a realistic wake for watercraft. Here's my attempt for a large ship. I used terrains that I would put sleightly below the surface or just breaking the surface in V shapes. Believable? Tutorial-worthy? There is only minor photoshop cloning on the edges to give it a blurred but coherant look. Otherwise all bryce. (and technically you don't really even need the postwork.


Aldaron ( ) posted Fri, 17 May 2002 at 5:13 PM

That is a pretty good wake! I like it. Now do a tut. Message671414.jpg


Allen9 ( ) posted Fri, 17 May 2002 at 7:24 PM

Pretty good. THe outer edges seem a little jagged though, and the comment there is right, it needs to flare out more broadly from the bow of the ship, that narrow a wake would have to be made by a speedboat. You've done a good job, nevertheless. I use one terrain with 3 rounded V shapes to make my wakes. (That's 3 V shapes with 'rounded' tops.) That way I can get the bow wake, the usual secondary from alongside and the final wake astern. I haven't done any really large ships, but it works well for small & medium sized vessels. See my pics 'Bayou' and 'Dawn in Wu Tien Shan' for how this works for me. http://www.renderosity.com/gallery.ez?Form.SortOrder=UserName&Start=1&Sectionid=2&Form.Search=Allen9


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