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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Reflection


Flynn ( ) posted Thu, 16 May 2002 at 10:27 PM ยท edited Tue, 26 November 2024 at 7:53 AM

I've gone through some of the pics in the gallery, (And might I say I'm amazed at the work there) I've noticed when a figure is standing next to a car, the figures reflection is in the car. How is that done? Maybe someone can direct me in the right direction. TIA! Flynn


Valandar ( ) posted Thu, 16 May 2002 at 10:43 PM

Normally, it's done in another program. It's rendered in a program that has true raytracing, like lightwave, BMRT, or MAX with a replacement renderer (like Virtual Light).

Remember, kids! Napalm is Nature's Toothpaste!


tasmanet ( ) posted Thu, 16 May 2002 at 11:20 PM

There is a tutorial somewhwere on how to make a fake reflection in a mirror Poser4 does not use Raytracing, and as such cannot do reflections similar to what you are talking about.


Blackhearted ( ) posted Fri, 17 May 2002 at 12:36 AM

max has raytracing, val :) just not very GOOD raytracing. thats why people who are obsessed with light and reflection use finalRender, mental ray, renderman, etc. but you can still do some wicked stuff with the standard max renderer. i think poser is the only recent mainstream 3d product that doesnt support raytracing. ah well, its ok - because its the fastest renderer out there, so i cant complain too much ;)



Gort ( ) posted Fri, 17 May 2002 at 12:06 PM

As a quick trick for poser renders, and no it's not as good as ray tracing, but you can get passable results with a little experimentation: do a render of the object to be reflected, from the angle the "reflecting" object will see it... it helps to diddle with the focal length of the camera too... use distorting wide-angles for convex surfaces, etc. Alter the resulting jpg as desired in psp or whatever... if you need precise placement build it as you would a texture, then apply it as a reflection map on the desired surface... I learned that trick here, but I can't remember who from. For stills it can produce pretty decent results.


Little_Dragon ( ) posted Fri, 17 May 2002 at 3:41 PM

file_8676.jpg

I use a similar trick for animation, but I import the rendered image or video as a background. Getting all of the cameras synchronized can be a real pain, especially if you have camera movement.

Video clip (MPEG format, 1.37MB)



Flynn ( ) posted Fri, 17 May 2002 at 5:28 PM

Thanks everyone! I do have Max, I'll try it there Thanks again!! Flynn


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