Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 8:59 am)
I've done this, but there are some problems. Morph Manager won't transfer Body morphs (I guess because they are references to other morphs). Morphs that scale or move other body parts won't transfer either. Notably, EyeHeight R and L for the millenium figures, because it moves the eyeballs as well. I was hoping that there would be an update to facilitate those things and a couple others (wish it would open Hr2 files). But its fast and free in comparison to using a text editor or using the Hierarchy Editor.
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My P4FemMagic figures have empty "donor-ready" morphs on 17 body parts, plus 5 more for facial features. The Trio package also has detailed instructions on making donor morphs (from pose .pz2 files) and a full set of template files. Unfortunately, I haven't heard of folks using this technique much. Of course, to get a really small figure, you'd have to strip out the 90 extra head morphs. You could develop another light, versitile character by adding donor-ready morphs to the new low-res Vicky. Then you'd be able to convert existing morphs (or any new you make later) to donor files, to swap them in and out on the fly. Be aware that there's conservation of mass here - if that big chunk of delta data isn't carried in the figure's .cr2, then it's in the pose files. But, as Jaager has long told us, this is cool stuff - Elisa/gryffnn
L Every morph i have ever downloaded, or recieved i have put on one character i call mymorph(Whatever) My husband calls them supermorph I have vicky who has miles of dials with over 300 morphs on her whole body Posette who has about 400 now. Mike (poor man) has only about 100 Dork, which has about 200 Loading them is a bitch but i love them to death. I've applied them manually but would love to find an easy way like jagger's morphs. Storms
I dont know how it figures or if it makes sense, but when I started collecting extra morphs and textures from freestuff etc there seemed to be nowhere to store them. My simple solution was to start a morph folder and a texture folder on my desktop. Now when I want anything from them I guide Poser to renamed sub folders inside those desktop folders. It works well for me despite an extra 30 seconds spent working back through the path to locate the files. Tommy.
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I was thinking it sure is tedious to load morph targets when you're building a custom character. It would be nice to not have to continually go chasing down morphs. I know I could make one supercharacter that contains all the ones I would ever want to use but that would end up being quite a BIG file. I was thinking of making a morph "container" by stripping down a character, say Vicki, of all her morphs, saving the cr2 shell, and then add all the non-standard morphs to that, perhaps using a couple of "shells" for different body parts, e.g., head, chest, etc. to keep the file size down. Bringing in new morphs then would be a matter of loading up Morph Manager and transferring the ones I plan on using rather than hunting down and installing those things separately. The Questions: 1. Has anyone run across a less labor-intestive method? 2. Is there a way to incorporate "obj" files directly without running it thru Poser? 3. Is this even a good idea?