Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
I've seen something very similar when converting contour-map data into greyscale bitmaps and then into a terrain in Vue. The terrain ends up with lots of little steps, and they vary a bit depending on the bitmap format I use. I get rid of these using a quick 'diffusive erode' in terrain editor, but when you are using it directly to drive bumps, it may not be so easy. Are you exporting as a greyscale image, or in a high-colour mode? Saving your image in 16 million or more colours may help, but I don't know. We may be seeing different things, I don't know, but remember, there are only 256 levels in a greyscale picture.
Yes, I think I've found in the past that even full colour formats seem to only produce 256 steps in Vue. Maybe vue converts them, or maybe at 16 million you still only have 256 brightness levels, I don't know. I presume you are not using the jpg format - as this will show compression artifacts. I'll have a fiddle tonight, its worth looking in to. Several times in the past I've done stuff like this with loads of resoultion and colour levels, only to get various forms of step effect in Vue.
Good Morning Jim . . . 8^) I had a similar problem when trying to apply a bitmap to a terrain. When I attempted to apply the bitmap to a terrain, I would get a patterned surface on the terrain, where it should have been smooth, because the bitmap was one solid color in these areas. I sent e-on a message & all the files for this problem, but haven't had any replies, in two weeks now, so I don't know what's going on over there? Have a good one . . . Mark. ;^)
Mark, about the bitmat in terrain editor problem: I got as an answer that this happens only when the image file has a lower resolution as the terrain. But I have tried with the same resolution and also with a very highter resolution. NOPE! same problem. Have already said it to e-on. Will follow this. Guitta
Hi, me again !!! I think, that for helping the discuss, we must dinstinguish two problems : - steps caused by the terain editor - graininess in the render Being confronted to both of them, I solved the first one with the trick I suggested in my previous posts, making the terrain the same size as the resolution of the picture used (as far as possible, a big resolution), and for the second one, render your picture at no less quality than broadcast. Hope it can help...
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