Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Well what you have to do is settle on a measurement for each unit in Bryce. I like to use for outdoor scenes 1 Bryce unit = 1 foot indoor 1 Bryce unit = 1 inch once you decide on a scale for a bryce unit then create all your objects to that scale. Usinf DOF and haze and some optical illusions you can "cheat" somewhat too.
You can use several objects of different sizes in a scene like a small poser-figure in front of a huge building to give a sense of scale. You can also use haze to give the scene a sense of depth. You can, for instance, let the haze play with the mountain in the background to let it look realy huge (it seems to me that that is one of the things you are trying to accomplish) you should also let the background mountain get more blurred (or you should get the front less burry), otherwise the mountain looks like it is much closer to the camera and that results in the collums losing their size.
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vasquez is right, and if you try this at a human figure and you place the camera at a slight angle so that you look a bit to the side of the figure you get an even bigger effect, and you can let the figure look like he/she is really an important and powerfull person. This trick is often used in propaganda-video's like in WW2 and Houssein.
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