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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Question about CreatureCreator 1.6 Standalone & Poser


Tired ( ) posted Wed, 29 May 2002 at 10:11 AM · edited Fri, 08 November 2024 at 5:09 AM

Okay, does anybody know if the CreatureCreator 1.6 Standalone package is compatible with Poser? Can this programs models be imported in Poser and turn into poser ready characters?


Jcleaver ( ) posted Wed, 29 May 2002 at 11:49 AM

Yes and no. It will not be posable out of the box, you would have to make it posable. Also, you would probably want to give it UV coordinates so you could texture it. Making it posable is easier if you have Pro Pack, but can be done without it.



kjlintner ( ) posted Wed, 29 May 2002 at 7:52 PM

I've tried this many times and it is still pretty difficult with the Pro Pack. Can't sem to get to far before the mesh is breaking all over the place.


ronmolina ( ) posted Wed, 29 May 2002 at 10:21 PM

You really should have another program to make the mesh more dense and for other things. I have used the standalone and made the creatures work in poser4 with no mesh change. Takes a bit of work and knowing all the poser tools. Ron


odeathoflife ( ) posted Sat, 01 June 2002 at 11:17 PM

"I've tried this many times and it is still pretty difficult with the Pro Pack. Can't sem to get to far before the mesh is breaking all over the place" What you have to do in this case (it was driving me crazy and alls I got was "Joint parameters") you have to mess with the spherical fall offs, when you check the box in the joint parameters window, the soherical fall offs are all on the ground plane, you have to move then in accordance to the limb or what have you.

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