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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: FXR Creature Creator


DooM ( ) posted Fri, 31 May 2002 at 2:26 AM · edited Tue, 26 November 2024 at 1:35 AM

I need to know about this product. who's used it and their opinions of it. does it work with Poser4. is it fairly easy to use. does it make goopy looking models like amorphium or will it just baffle me like rhino does. will it crash with windows 95 or 98. whats its pros and cons. i want to build models, but rhino is impersonal and baffling. amorphium is good for simplicity but i cant think 3d and the brushes are annoying and the models look like putty and are awkward. is there a program out that will build nice models. and is Creature Creator it. I read of it in the marketplace flyer.


Wampyir ( ) posted Fri, 31 May 2002 at 11:06 AM

I have this. It's very easy to use. Basically you're presented with a menu of different heads, arms, legs, and torsos, and you mix-and-match 'em to create different creatures. The models are somewhat NURBSy looking (is that a word?), but they're definitely humanoid. You'll also need a program like UV MAPPER or Painter 3D to make them look realistic; they come out looking like plastic statues. To make them work in Poser you'll need the Poser Pro Pack, unless you're really good with the PHI editor (I'm not). The Pro Pack allows you to assign bones for bending. I've had some success but I keep getting holes in the mesh, due to low polygon count or misplaced polygons; I don't know which. So, is it worth it? Yes, if you're not an expert modeler and you need something real quick and fairly easy; no, if you're looking for high res or realistic looking output. Last thought--there used to be a demo of the product on the company's website. I downloaded it and played with it first before I bought it. Demo would let you do everything except save or export models. Hope this helps.


Jcleaver ( ) posted Fri, 31 May 2002 at 4:25 PM

It is good at what it does, but don't mistake Creature Creator as a modeling program. It really isn't. It is a decent assembly program. I do have it and I like it. To avoid holes in the mesh, you really need to import the mesh into a modeling program that will allow you to subdivide the mesh.



DooM ( ) posted Fri, 31 May 2002 at 10:52 PM

Thanx


overlord_26 ( ) posted Sat, 01 June 2002 at 8:45 PM

What would be the best modeling program to use? Are we talking Rhino, Cinema 4D or something else? What's the best modeling program to use to subdivide the creature body parts? Also what steps would you take to do this operation? Any quick tutorials?


Jcleaver ( ) posted Sat, 01 June 2002 at 8:58 PM

Attached Link: http://www.wings3d.com/

I use the free Wings3D (see link). Basically, you import the model and smooth it. I also have trueSpace and ZBrush. I'm just learning these others but I know you could do it in those as well. Really, just about any modeling program should be able to do it. The best one would be the one you're most comfortable with.



DooM ( ) posted Sun, 02 June 2002 at 7:07 PM

I hear that there are 3d programs which you make or scan or import a 2d image and it helps make it 3d. Is there a such a program and if so how does it work.


Jcleaver ( ) posted Sun, 02 June 2002 at 7:25 PM

There is a program called photomodelerlite, or something to that effect. You need to have two or more pictures of the object taken from different positions. Then you basically tell the program which points are common in the photos. It works OK, but it is still a lot of work. The more pictures you have the better your results will be. This is also a free program. They do have a professional version that offers more features, but I haven't tried that one. The results you get are equal to the amount of work you put into it. No matter how you slice it, there is still plenty of work to do.



DooM ( ) posted Mon, 03 June 2002 at 6:44 PM

I dont mind work but maths never was my strong point. I'll look it up. Thanx!


aurick ( ) posted Wed, 05 June 2002 at 1:06 AM

It really depends on what kind of modeling you want to do, and how much mileage you want to get out of the program. Not to mention how much you are willing to spend! As has been mentioned, something like wings3D is great if all you care about is modeling, but the truth is that the model is only about 20% of the final image quality. Texturing plays a huge role, as do lighting and camera angles. Also, some modeling programs are better at different kinds of modeling than others. I personally feel that ZBrush is an excellent choice for a program that doesn't cost an arm and a leg, but still offers enough versatile to be a single solution if you need it to be. While it's not really that great for architectural modeling, it is like modeling with clay for organic modeling. And from what has been said by Pixologic, the version that's coming out next month will have even more modeling versatility. But it also has a very nice rendering engine (which is also about to get some form of raytracing) and a kick-butt way of allowing textures to be painted directly onto a model (either native to ZBrush or imported). It also is great for Poser morph target creation. Something worth checking into, anyway. Especially since it has a free demo. I've personally done a lot of work with Poser morphs, texturing and renders.


DooM ( ) posted Thu, 06 June 2002 at 6:06 PM

Thanx again! What I'm looking for is a modeling program to make Poser figures. More specifically(?) dragons. I love dragons. Then a decent UV Mapper so I can texture it. Or even a program that paints in itself. Then I'd pose it, and use it in Bryce. I'd also like to give something back to the Renderosity Community that I made myself. Money wouldnt really be an issue, usually, but Im saving to go to Europe so I'm being really stingey at the moment.


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