Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
If you got it to 180 degrees, goto the next frame and minus the value. keyframe it in for your object and there you go. this assumes you know to keyframe the end frame and have done so before you take this advice. NOTE on minusing the value: if the value is positive make it negative -if negative make it positive. I don't know about you Alderon but I'm not going through THAT again. EOT for me.
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Ok so I used Bryce 4 and rotation seemed to work fine, but now in Bryce 5 I really need to rotate this object 360 degrees, but anything over 180 get turned around to a negative number and vise-versa. so how can I animate this object to spin around 360 degrees?