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Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

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Subject: Rotation in Bryce 5


exorcism ( ) posted Mon, 03 June 2002 at 2:53 PM · edited Tue, 19 November 2024 at 11:08 PM

Ok so I used Bryce 4 and rotation seemed to work fine, but now in Bryce 5 I really need to rotate this object 360 degrees, but anything over 180 get turned around to a negative number and vise-versa. so how can I animate this object to spin around 360 degrees?


dastardly ( ) posted Mon, 03 June 2002 at 4:32 PM

try to subdivide the rotation in parts, make e.g. 3 rotations of 120 deg adding 2 keyframes


Aldaron ( ) posted Mon, 03 June 2002 at 5:33 PM

Do a searh for rotation on the forum, this was answered not to long ago. Also look at the post for rotating water on th Y axis, same principle applies to objects.


bikermouse ( ) posted Tue, 04 June 2002 at 3:48 AM

If you got it to 180 degrees, goto the next frame and minus the value. keyframe it in for your object and there you go. this assumes you know to keyframe the end frame and have done so before you take this advice. NOTE on minusing the value: if the value is positive make it negative -if negative make it positive. Message671410.jpg I don't know about you Alderon but I'm not going through THAT again. EOT for me.


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