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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: How do I make my image look photorealistic ????


Dave-So ( ) posted Tue, 04 June 2002 at 9:12 AM · edited Mon, 23 December 2024 at 6:32 AM

Yes, I can use high res textures, great textured backgrounds, models, and all that stuff, but show me a Poser image or most other CG stuff that looks like a photo.
I've seen a few body and portrait images that are close, but the crispness and light is far from realistic in most instances.

My goal is to, at some point, have a Poser image that looks real. I've been doing portraits and a few body shots to try to achieve that, but they are far from what I see in professional portrait work....
This one is not too bad:
http://www.renderosity.com/viewed.ez?galleryid=191420
and perhaps, these:
http://www.renderosity.com/viewed.ez?galleryid=177611
http://www.renderosity.com/viewed.ez?galleryid=187673
but, still not totally real...the Poser "look" also contributes to the overall unreal perception.

What ideas or techniques can be suggested? Any good tutorials ???

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Jaqui ( ) posted Tue, 04 June 2002 at 9:24 AM

the problem with photorealistic renders in poser, is the rendering engine. by increasing the render resolution and changing the camera focal to 400mm as opposed to the 35mm default you improve the final render. or, do as most people do for better renders, use a raytracer to render, vue d'eaprit and bryce are both popular for that..rendering poser scenes. they are terrain generators, so have realistic volumetric lighting, which poser lacks.


SAMS3D ( ) posted Tue, 04 June 2002 at 9:53 AM

Yep, that is the ticket (sorry, old saying from an oldie), but what Jaqui said, good advise....Sharen


smerc ( ) posted Tue, 04 June 2002 at 10:01 AM

TEST


Cheers ( ) posted Tue, 04 June 2002 at 10:17 AM

file_11169.JPG

Hmmmm, for photorealistic renders a raytrace renderer is just the ticket. Even though there is no substitute to learning how to set up correct lighting for a scene, it is nice to have the extra options of Radiosity/GI and Image Based Lighting within a render engine. At the moment Cinema 4D Art, is the cheapest package which can allow you to do that...as long as you do not need animation. Carrara 2 is about to be released with similiar options, so that is worth considering also. Other packages worth investigating are TrueSpace, Lightwave, and my favorite Cinema 4D XL. Vue d'Esprit and Bryce are all capable of producing realistic results with correct lighting. The above image was rendered in Cinema 4D XL, showing off the Stochastic Mode (as well as some models, soon to be ready for download ;o) ), with all illumination coming from a sky dome. No lights where added to the scene.

Cheers

 

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--------------- A life?! Cool!! Where do I download one of those?---------------


Mosca ( ) posted Tue, 04 June 2002 at 11:20 AM

Take a photo.


SAMS3D ( ) posted Tue, 04 June 2002 at 11:58 AM

LOL....:-)


TMGraphics ( ) posted Tue, 04 June 2002 at 12:25 PM

http://www.3dark.com/archives/lighting/lighting_principles.html http://www.3dark.com/archives/lighting/lighting_tips2.html The two links will give you a few pointers on lighting setup. Keep up the good work! TMG


darhorn ( ) posted Tue, 04 June 2002 at 12:33 PM

file_11170.JPG

I get nice results using B&W :) Darrin


SAMS3D ( ) posted Tue, 04 June 2002 at 12:45 PM

Hey this is great, I like the little fingerprint too....very good detail...Sharen


darhorn ( ) posted Tue, 04 June 2002 at 2:34 PM

thanks Sharon! D


etep ( ) posted Tue, 04 June 2002 at 3:20 PM

great work darrin.


darhorn ( ) posted Tue, 04 June 2002 at 3:31 PM

file_11171.JPG

Thanks here is another one, I did in this vein


darhorn ( ) posted Tue, 04 June 2002 at 3:50 PM

file_11172.JPG

and one more.....


smerc ( ) posted Tue, 04 June 2002 at 5:52 PM
Dave-So ( ) posted Tue, 04 June 2002 at 7:49 PM

file_11173.JPG

OK...here's a photo :) There is still something missing here....

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Dizzie ( ) posted Tue, 04 June 2002 at 10:54 PM

nice images but none of them look like real photos...they look like Poser figures in Black and White...the only photo realistic figures I've seen is by Catharina ( http://www.mec4d.com/ )and she says she uses photos to make the textures....alot of vendors claim to have photo realistic textures but when you look at them they don't look like photos by any stretch of the imagination.


Jaqui ( ) posted Tue, 04 June 2002 at 11:15 PM

~searching hard drives.~.I know I have one that looks right..somewhere.


Dave-So ( ) posted Wed, 05 June 2002 at 6:47 AM

Dizzie...that's EXACTLY what I'm talking about and asking. They don't look photo-realistic. Yes, Catherina's are close...I also use her textures. So...what is the secret? If you look at most of the images here on Renderosity, they either have a somewhat cartoon look to them, even the ones done to be realistic, the Poser plastic look of the P4 fem and dork characters, or the unreal look of the DAZ characters. It has to be the lighting...and possibly somewhat the environment. If we're using photorealistic textures...what is missing???? If you look at any photo of a person, in any environment, they don't look anything like the Poser stuff....but it isn't just lighting...the entire photo has a much crisper, cleaner appearance...deeper The second reply way up at the top of the thread from Jaqui is the answer, but not the total answer. I've done some work in Bryce5, and the end result isn't much better...in fact the textures look better in Poser IMO. Maybe Carrara2 will help. I can't afford much more than that.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Hiram ( ) posted Wed, 05 June 2002 at 12:41 PM

Can you imagine how this discussion will go when we have "real" VR? Holodeck-type stuff? "How can I make my scenes smell real? I mean, they smell now, but there's something indefinable that's missing. And how do you guys get that slippery, greasy feel so realistic?" "Have you gotten CL's Olfactometry upgrade? Not the 3.0, but the 3.0b? The slipperiness? You just have to practice with your friction settings."


the3dgm ( ) posted Thu, 06 June 2002 at 4:34 AM

file_11174.JPG

Is this close enough for you? Lighting is the single most important thing, followed by the realistic textures. Just the DAZ Dragon with the optional and extra cost Dragon Map. Darrin (the 3DGM) 91101


Syyd ( ) posted Thu, 06 June 2002 at 6:42 AM

First of all, if you want photorealistic renders, you have to think of your lighting and camera.......Then what kind of texture? Any texture can sing if you use proper lighting and camera. While the Poser rendering system seems to disappoint alot of people, I've never had trouble with it.....There are ways to make Poser sing......you have to get in, experiment, and give it a go! I used to do very surreal things, and spend a great deal of time doing postwork, then as I learned the program, and got tutes in lighting, and camera, and starting creating textures, I forced myself to get more involved.


iggy23 ( ) posted Thu, 06 June 2002 at 6:05 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=195055

i agree, its a combination of good textures and amazing lighting. take a look at this piece (link), its not mine but it looks about as close to a photo as you could get with cgi (and especially poser).


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