Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Attached Link: http://www.phase2.net/claygraphics/brycepg.1.html
The default fire volumetric that comes with Bryce is horrible, don't use it. I have seen members use a volumetric fire material from our other Bryce Moderator, Clay. I think it is hidden somewhere in his website...but even though his material is way superior, it has the properties of a large roaring inferno, may not be able to really make it look like a single simple flame. You might be better off getting a pic of a candle flame and using it as a 2D face in your render.
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"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Attached Link: http://www.phase2.net/claygraphics/volumetricfire.html
If you want the volumetric fire it's here: http://www.phase2.net/claygraphics/volumetricfire.html But AgentSmith is right this is more for an open flame from a campfire etc.You could try tweaking the settings a bit if ya like.Do atleast one thing a day that scares the hell outta ya!!
Couldn't help putting my 2 cents worth in here. You will probably want to turn off the shadow for your fire object so it doesn't cast its own shadow. :^) Also place an invisible light source (with weak output)where the flame is, to simulate the light given off by the flame. I use a volume flame texture I got by surfing the links here called (I think) Menno's Fire, very similar to Clay's. Maybe Clay is Menno? It is very cheap to render, and an example can be seen in my gallery here in a piece called "Mask of Reason". But it is more suited to campfires and torches.
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Clay's vol. fire is great - really versatile. I use it for lots of things myself. Tjohn is right, turn OFF the following for the fire material: casts shadow, receives shadow, and self-shadows. Real fire doesn't do any of those. Also, with those settings off, you can park a radial light right in the heart of the flame mesh and it will work great.
yes, yes, and yes do all those things, lol. Clicking on the DaVinci pic is the way to go, it sets it all up for you, and that's how I did it in that pic up there, the only other thing I did was to increase the transparency from 0 to 5, `cause the flame pic still had an edge to it. Of course, shadows off, fogot to do that/tell you that. And, remember to have the 2d pic of the flame directly facing the camera, otherwise it will look like a carboard cutout. AgentSmith
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![file_11295.jpg](https://live.cdn.renderosity.com/forum/threads/731830/file_11295.jpg)
I am trying to make a realistic candle but I'm having no luck with the flame. The candle is modeled in Rhino (left) and rendered in Bryce. When I set the flame as a volume, "voluminous fire" (right), it doesn't show up. I can set it to the volume "purple brain cloud" (center), and it looks fine...but don't want a puffy, purple flame.It is surely something simple, but what am I doing wrong?
thanks