Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
The short answer: use a text editor. Open an OBJ file in an editor. If you find something in the CR2/PZ3 that looks like that, you have embedded geometry. Morphs have lines beginning with "d". Geometry = "v , vn, vt, f ". You can remove that section and paste it into a new document. If you give it an extension = .obj it will be an OBJ file. You can substitute an external call for the actual geometry. If you use your cut-n-paste file as the target, you may need to "stroke" it a bit, to get it to work. Import it into Poser and Export it, usually fixes things. Openning it in UVM and saving it again may also do just as well. With UVM you don't need to figure out which of those damned options on export to use, but I think the one for exact group names is what you need for actual geometry. I think the others refer to things needed for a figure exported from Poser to be functional in the various other programs like Max and Cararra. CR2Edit will convert library files to external call and except for some ackward names and furcapta folders it saves to, does the job with minimal effort on your part. But you can do the whole thing with EditPad.
Jaager, I thought EditPad (I love EditPad) would do the job, but one never knows that a small utilty that may save you time. I think I have it, but I am going to run it back in the reverse to you, for my clarification. A clean cr2 file free of any embedded geometry should just have just a call to the obj file like: figureResFile :Runtime:Geometries:Poser4Clothes:Shorts:blwbikshorts.obj and the file should not contain any lines starting with "v , vn, vt, f ". but only the lines starting with d for the morph targets.
That is correct. A CR2 has three sections. The first is the actors. Any embedded geometry will be here. The second section is the channels The morphs will be here. If there are props the call will look like this: prop ScalpVic1_1:1 { storageOffset 0 0.3487 0 objFileGeom 0 0 :Runtime:Geometries:hair:ScalpVic1.obj } If it is embedded: prop ScalpVic1_1:1 { geomCustom { numbVerts ........ If it is something that the grouping tool has done, the geometry will be in the actors section for the group actor hip:1 { storageOffset 0 0 0 geomHandlerGeom 13 hip It will be customGeom +++++ A prop does not have actors as such, but any geometry is at the beginning.
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Distributing a Poser 4 CR2s file containing morph targets for all the standard P4 clothing, I know is legally distributable, as long as you do not accidentally embed geometry inside the cr2 from the original model. My question is how can you tell if the CR2 you have created has embedded the original geometry and second what lines do you look for and how should they be removed so it does not affect your original morph targets in the CR2? Is there a utility to help you do this process?