Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Basically, you select the materials that will not be on a given map, and use "" to turn them off. Map what's there, and save the texture map, with "Ignore hidden facets" checked. Then select the visible material, and the materials that will be visible on the next map, and use "" to toggle the visible facets invisible, and the invisible ones visible (it only operates on selected facets), then repeat the save proccess.
Remember, kids! Napalm is Nature's Toothpaste!
but what if I am remapping the whole thing...making the map completely different....I do that first and then make seprate maps? what about when I resize parts of the map will that effect the obj? or just the map? Does this make sense? Cuz I know if I just remap and not save an object then the map wont work. So I guess I am just confussed on saving the object..if I make two maps Ihave to save two objs?
well if you follow the directions given by Valander up above, you will realize that by doing this you are essentialy saving the same map x 2 for one object...so you only have to save one obj file. Then redirect the cr2 to that object and save it as (ie renaming it) Because your not loading two maps....only one...but saving two maps....if you do that..and then close and reload the object...you will see that the map created has both of your remaps overlaying each other. Hope that makes sense.
OKey I got a hiccup. I wanted to split the head and the body of the lion for two maps. No problem....except that the head and body were both defined in materials as fur. So I split them furhead, furbody. Saved obj, saved map opened poser bring in new obj and the body is missing. The tail, claws, and head were all there but the body is missing...cannot be seen at all. So, by this I assume that I cannot split materials? Or did I go about it the wrong way? Do I need to take the entire map both head and body and assign a body group before I can split materials? Does any of this make sense? Cazcie
ok, i do this all the time, im just trying to figure out how to explain it. in uv mapping, the texture coordinates will overlay in any fashion , and are defined into materials. Whenever you apply the map into the material, it takes whatever is painted onto that material and ignores the rest. So any part of the map can overlay any other, as long as the materials dont overlay. to make one map for a millenium figure, you simply select and hide the head, the right eye, and the left eye. you can hide your materials by pressing the [ key. after those are hidden, drag over everything else. then press the - key to shrink the size of the map down a little bit. Then hide that. then select the headand the eyes you hid earlier with the select by tool, and press the ] to unhide them. Shrink these as well and then move the materials wherever you want, as long as they are not covering the other materials. Then select all from the menu, and press ] to unhide everything. you should now have a template that can be saved as one texture map. Alternatively, for higher resolution images, i always enlarge each material to the full size, and then hide it until everything is large, and then unhide everything. It doesnt matter that pieces overlap, because you are applying a different map to each material. Now for your lion, here is what you do. DO NOT split the head and the body. Instead, export the whole lion into uvmapper. In UVMapper, select all the vertices for the head and rename the material from fur to furhead, not the group. Then rename the material for the rest as furbody. Select Material>furheadand press = to expand it to full size, and then press [ to hide it. select furbody and press + to expand it until you have the size you want, then unhide the head and save the obj file. Go into the menu and choose color - by material. Hide the head again with [, Now save the body as body template, then hide it with [, then select the material headfur, and unhide it with ]. Save it as head template. Now you should have an obj file containing the original lion with the same groups, but two different materials, and two maps, one for each material. hope i made sense, contact me if you need more help, or tell me exactly what you want, i have the lion and will make a texture template map for you that you can use as an example.
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Hi, I know this is already here some where but i have spent the better part of the last 3 hours looking to no avail, so please don't flame me for asking this question yet again. I use uvmapper classic and would like to know how it is that you get multiple maps for the same obj...such as vicky head , vicky body. Also please keep in mind that I am not a mathmatician nor do I understand technical chatter very well at all...in fact if there is some way you could explain with pictures I would be ever so greatful. Or point me out to a tut that has pictures that would be help ful too. I can make both uvmaps....but am not sure how I would integrate both maps to the same object. Also not sure if my mapping is correct either as I have been just taking out what I don't want and making it smalll small small almost invisible. Thanks in advance Cazcie (Please forgive my spelling errors)