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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Trouble with UVmap


Ghostlake114 ( ) posted Mon, 17 June 2002 at 11:55 PM ยท edited Fri, 02 August 2024 at 6:58 PM

if i regroup a model with Max(by import it),will the info about UVMap in it be lost????


Ajax ( ) posted Tue, 18 June 2002 at 12:36 AM

There are lots of versions of Max and not all of them are the same. I find I can mover obj files in and out of Max with no damage to the UV coordinates as long as I don't do any Booleans. Yours may be different. Usually the best way to find out these things is to just try it and see what happens.


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darkphoenix ( ) posted Tue, 18 June 2002 at 4:13 AM

the grouping names and objects will be different, but all texture coordinates and materials will be the same unless you apply a new material or a new uv map modifier. As long as you use the grab tool in your material editor instead of the apply tool and you dont add any uv stack modifiers to your object, your mapping and textures should still work exactly as they did before you regrouped it. However, if you add or remove any geometry (scaling is ok, and so are morphs) your uv data will be out of range and you will have to remap the object.


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