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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: textures


Rita ( ) posted Sun, 20 February 2000 at 10:38 AM ยท edited Tue, 19 November 2024 at 10:42 AM

file_122218.jpg

Using Poser 4 and Bryce3 and still trying to get a handle on Bryce.Changed the coloring of Business texture and renamed it. Opened Bryce3 and thought I deselected the hair.Finally got the figure wearing the colors I chose for the outfit but got a mishmosh for the hair. Well, you see. What can I do to get the hair to have what is Poser. I tried the hair texture but then that changed the entire figure to wear the hair texture. Please advise.


KenS ( ) posted Sun, 20 February 2000 at 1:45 PM

try rotaiting the texture for the hair 190 degrees on the x-axis.


Neal ( ) posted Sun, 20 February 2000 at 1:57 PM

Rita you have to un-group the figure first and just select the hair before applying the hair texture. It sounds like you weren't un-grouping the figure when you applied the texture map for the hair. Give it another try. :) Neal


anvilhead ( ) posted Sun, 20 February 2000 at 9:56 PM

In Bryce I always ungroup the model then cycle through the parts grouping what I want to retexture later,like the hair or clothes which don't take to well in bryce, leaving just a group with the original poser template. You can apply any Poser or other texture to any of these after the fact of importing, trying differant ones till satisfied. Each group needs to be played with to achieve it's particular effect on your figure. Not all texture maps are created equal and Bryce reflects this more than Poser. For some reason, after importing Poser textures into Bryce with the model, some settings in Bryce are turned up all the way, particularly ambience. I don't find this desirable and turn it way down if not off. Hope this helps you, what do I know anyways? Anvil. p.s. Hair is still a problem for me


Rita ( ) posted Mon, 21 February 2000 at 4:11 AM

I thought the figure was ungrouped. Why else would everything fall in a heap when I used the down arrow.


picnic ( ) posted Mon, 21 February 2000 at 8:33 AM

Don't ungroup. Put your mouse/cursor over the hair--hold down the control button on your keyboard and your left mouse button. YOu will see a menu come up that will list all the 'pieces/parts' that fall under your mouse. Probably the 'hair' will be listed as 'hair. Just slide your cursor down on the menu to select (put a check by) hair and it is selected. Then you can go into your material lab and change diffusion (color), ambience, etc. If there is a texture map for that hair (wouldn't be in this case I don't believe) you can go into pic library and import that texture. This is MUCH easier than scrolling through the mesh parts. I give total credit to Spike for teaching me this last summer. I'm assuming this will work the same in Bryce 3--at least try it. Continued below


picnic ( ) posted Mon, 21 February 2000 at 8:40 AM

If you want to select a group of things (say the jacket), hold down the shift and control and the left mouse button, select them all, then go to the grey button in the list beside the figure, click, select a color (blue) and type in a 'family name' (jacket-ex.) for that. Go to A in the same list and type in 'jacket'. Now you have 2 ways to select that jacket again--go down to the selection button at the right bottom of screen and it will bring up all the family colors. You will see 'blue' and jacket and you click on that and you have now selected the jacket easily if you need to work further with it. This is a little tedious, but once you get used to it, its easy. You will have to find the parts by watching what gets selected as you do this but you'll soon find that perhaps the jacket in this case if all the '2s'--chest2, thigh 2, or whatever. Hope this isn't confusing. Rita--my guess about the rest of the figure getting the 'hair' texture is that you have the whole figure selected. That's the only way everything can get that texture. Just do control/click of the hair ONLY and make sure it is 'selected' (red probably) and then go into material lab/pic library and apply the texture. Hope this isn't too confusing. If anybody wants more clarification--Spike's tutorial addresses this or I will be glad to do a 'printscreen'. Just a note of caution--be sure you have everything UNselected but the parts you want included in the 'description--color/name. You can do 'unselect all' in that control/click menu or click in the window outside the figure's 'control' box. Diane B


Rita ( ) posted Mon, 21 February 2000 at 10:04 AM

Will try it Diane. Thanks


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