Forum Moderators: Staff
Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
Open the cr2 in a text editor or use cr2Editor (free proggie by John Stallings). Find the translation dials in thr bolt and change Hidden 1 to Hidden 0 to unhide them.
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
Yep, you can certainly do it with a morph target. It will add a little to your cr2 size but only as many lines as there are vertices in the bolt.
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
A vertex (singular vertex, plural verices) is a pointy bit, like the corner of a triangle. In the case of a mesh, it's a point at the corner of a polygon. Don't worry about it. You don't need to do anything with it. I'm just saying that if you use a morph instead of unhiding a translation dial, then your cr2 file gets bigger. To be exact, Poser adds one line to the cr2 file for each vertex your morph moves. If the bolt is a simple box, that's no big deal. If the bolt is a high detail object with 10,000 polygons, then a morph will add a whole lot to the size of your cr2.
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
The bolt should be a separate jointed part. You will have to go into the "joint editor" and set both thr bolt and the door to "do not bend". Or, go into the CR2 file with a text editor and put a star before the first letter in the title line of all "paragraphs" that describe "joint" and "twist" and "smoothScale" type channels of the joint between the bolt and the door, that star tells Poser to ignore those channels.
Yes, you will need to turn bending off. I usally do it with a global find and replace in the cr2. Fine "bend 1" and replace it with "bend 0". You'll need to check whether that's a space or a tab in between the word and the number. The other way is to use the object properties box, but you'll have to do it one at body part at a time.
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
Thank you all. I will have to think about the vertex bit. So often things are very simple but techincal words make it seem difficult. I do want to know about this so I can improve my modelling and someday make more interesting morph targets. I'd already figured it would be useful to globally switch off bending, but global search and finds tend to crash cr2 editor.
Just use a text editor for the find and replace. Wordpad works fine.
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I've made a cottage with a door that has a sliding bolt. Everything works okay while it's still a prop, BUT, when I turn the cottage into a Poser 'character' so I can set the windows and door to swivel open, I can't slide the bolt any more as the x y z trans dials have disappeared. How can I make the bolt slide when it's part of the cottage as a Poser 'character'?