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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: New BETA utilities posted in Utils section


wolfie ( ) posted Wed, 23 February 2000 at 5:19 PM ยท edited Tue, 04 February 2025 at 11:20 PM

Attached Link: http://www.wolfiesden.com/downloads/images/poserdown.html

I have been working on an applictaion to extract characters (poses, props and hair soon) and another one to load characters, props and poses into poser. The extractor gathers up all associated files (obj's, textures, etc) and copys them to a folder ready for you to zip or whatever. It will optionally maintain the poser directory structure when the files are copied. The loader app takes those zips that don't have directory structure and handles the OBJs and textures. Makes directories under your poser dir and copys the files in the right places as referenced inside CR2, PP2, and PZ2 files. (Hair HR2 to come soon). More information at the URL as well as inside the readme.txt with each app. These are BETA at this point so be patient, they may not handle everything perfectly at this point but so far, so good. More info: http://www.wolfiesden.com/downloads/images/poserdown.html


bloodsong ( ) posted Wed, 23 February 2000 at 5:35 PM

heya; hmm, this sounds interesting! where does it 'automatically' place textures? can i specify (er, in a future version, i mean ;) )? also i nabbed some of your cool free stuff; thanks!


wolfie ( ) posted Wed, 23 February 2000 at 5:52 PM

If the texture entry in the CR2/PP2 file specifies a path, it uses that, provided it is one under the poserruntime directory. If it isn't or is only a filename, is assumes poserruntimetextures as a default since this is where Poser also looks by default. Specifying a folder for textures inbound might be a good idea and something to consider for future versions. Since these are early, almost anything is possible at this point. Well, almost anything ;)


ScottA ( ) posted Wed, 23 February 2000 at 6:11 PM

It's a good idea to keep the textures somewhere in the Runtime-> textures folder anyway for us RayDream users. If the textures are someplace else. Then RD can't access them from a .PZ3 file when open in RayDream. ScottA iamsba@aol.com


wolfie ( ) posted Wed, 23 February 2000 at 10:12 PM

Good news! Maz has contacted me and granted permission to use his PCF file format in these applications. I have a working PoserLoader that automatically and seamlessly decodes the PCF file. You don't even have to browse for the source OBJ, it will find that for you! After a few more tweeks and some testing, I will replace the zip on my site with the new PCF enabled version and place a note here. Thanks Maz!


LoboUK ( ) posted Thu, 24 February 2000 at 5:51 AM

Wolfie, that sounds absolutely superb. I've downloaded both utils. And thanks to Maz for making the PCF format available to you - that's going to make a kick-asse utility Paul


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