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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 05 1:41 pm)



Subject: GACK!!! Help!! My morph's turned into the jigsaw puzzle from Hell!!


MegaJar ( ) posted Wed, 03 July 2002 at 10:24 PM · edited Sat, 07 December 2024 at 5:53 AM

file_14876.jpg

I was trying to create a morph for Michael to give him anime eyes. Here you can see the result on the left side. Not bad, eh? But on the right side.......well...... AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!!!!!!!!!!!! WHAT THE &%$* IS GOIN ON HERE?????????


Valandar ( ) posted Wed, 03 July 2002 at 10:28 PM

Looks like whatever modelling app you were using to do this re-ordered the vertices.

Remember, kids! Napalm is Nature's Toothpaste!


MegaJar ( ) posted Wed, 03 July 2002 at 10:29 PM

Lightwave. I had been working on only one side of the face, then I mirrored it to create the other. Is that what caused this? Is there any way around it?


Lemurtek ( ) posted Wed, 03 July 2002 at 10:41 PM

Yes, mirroring will do that. Your best bet in situations like this is to work in Symmetry mode right from the start, if possible. You might be able to use MTMirror after you complete the morph for the first side of the face. Regards- Lemurtek


MegaJar ( ) posted Wed, 03 July 2002 at 10:42 PM

What's MTMirror?


wheatpenny ( ) posted Wed, 03 July 2002 at 10:48 PM
Site Admin

Nice Two-Face morph. Now what exactly is wrong with it? :D




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MegaJar ( ) posted Wed, 03 July 2002 at 11:03 PM

What is this MTMirror thing?


Little_Dragon ( ) posted Wed, 03 July 2002 at 11:19 PM

It's a utility (Morph-Target Mirror)that can take morphs created for one side of the body, and create a corresponding morph for the other side.

With a little luck and some finesse, you might be able to salvage the good portion of that morph.

MTMirror II can be downloaded at Poser++.



MegaJar ( ) posted Wed, 03 July 2002 at 11:23 PM

Ah, thanx :-) I do have a long series of these morphs (I usually save each step of a WIP separately, until the final version is done.) So I wouldn't need to go TOO far back in order to find one that works. Why do you say I'd need luck and finesse? Does MTMirror only work some of the time?


Little_Dragon ( ) posted Wed, 03 July 2002 at 11:33 PM

It has certain limitations, like any utility. Check the website for details. And you have the bad portion of the morph to consider, also. I think you'll be able to mirror just the right side of the face so that the new morph will contain only the good information, but I haven't used the utility, so I can't say for sure. That's what I meant by luck. If it works, though, you'll have a new morph that affects the left side of the face only. Then you can use MTMirror to mirror the new morph, and get one that affects the right side. Once you have both morphs, you can use them together to do the entire face, and spawn a new morph target that affects the entire face by itself. That's what I meant by finesse.



MegaJar ( ) posted Wed, 03 July 2002 at 11:35 PM

Well, I gotta hit the road. Many thanx for the advice :-) P.S. If and when I get the anime eye morph working, you can expect it to be my (first ever) contribution to the Free Section! :-)


MegaJar ( ) posted Wed, 03 July 2002 at 11:36 PM

Ah, ok. Thanx :-)


Lemurtek ( ) posted Wed, 03 July 2002 at 11:45 PM

Attached Link: http://www.eurus.dti.ne.jp/~masasi/Service/mtm2.html

Morph Target Mirror II can mirror a morph in various ways, although I have troubles getting to work that well, mostly because an object isn't perfectly symmetric. Here's a little run through: 1. Import your wavefront object, and Save as LWO, then select all polygons, and remove them, 'k' command. (this leaves only the vertices) 2. Export as Wavefront object. This is your base for MTMirror. 3. Make your morph. You may want to undo the polygon deletion, or reload the object, as it's easier to see what you're doing with polygons. 4. Once you have the morph on one side, save your object under a new name, remove the polygons, and export to wavefront object again, under a new name. 5. Run MT MIrror, Use the open Base command, and load your unmorphed object from step 2. MtMirror may complain that the object is not symmetrical, when it asks if you want to use autodetection, say yes. 6. Use the Open MT button and load in the mor you exported in step 4. 7. Depending on which side you made the morph, select the Mirror L->R or Mirror R->L button 8. Save your new Morph under a new name. Note, this doesn't always work perfectly, sometimes the autodetect misplaces some points. Something to try anyway. Regards- Lemurtek


Lemurtek ( ) posted Wed, 03 July 2002 at 11:47 PM

LD beat me to it! Man, gotta learn to type faster! :) Regards- Lemurtek


Little_Dragon ( ) posted Wed, 03 July 2002 at 11:53 PM

Your typing's fine, Lemurtek. At least you know how to use the software. I was just guessing.



bloodsong ( ) posted Thu, 04 July 2002 at 5:34 AM

heyas; you can use uvmapper to try to correct the vertex order. i can't remember, though, if that option is in the new uvmapper, or only in uvmapper pro.


Lemurtek ( ) posted Thu, 04 July 2002 at 12:33 PM

It's only in UVMapper Pro. And frankly, I can never get it to work, I always get that nasty incompatible facet structure error. LD's comment notwithstanding, maybe I just don't know how to use that feature. Wouldn't hurt to try I guess! Regards- Lemurtek


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