Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 10:25 am)
Yes you can do it. Quite easily Hopefully the hydraulic parts have unique names. The solution is simple but takes a bit of fiddling because you have to get the joint rotation angles right. I've done it with my terminator and powerloader models so I know it works. Parent each piston part to the relative arm part that it is a child of. Set the rotation (green/red crosses) so they are central to the rotation centres. Green for rotation control red for rotation end. This is important. Also the xyz axis needs to match that of the arm so when the arm moves the piston moves with it. Once you've done that and the hyrdaulic ends are aligned. You need to "point at". Select upper piston part "point at" lower part. Select lower part and "point at" upper part. Problem solved. If you need more information and a couple examples how this works. email me at Questor@shalako.demon.co.uk and we'll talk about it. You can do this with props or by having the hydraulics as part of the main figure provided they have unique names.
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Probly been asked before but I can't find a reference to it.
I want to make a mechanical arm controlled by a hydraulic piston. The piston sections are children of the lower arm, the upper arm is a child of the lower arm, but then the upper arm would also need to be a child of the piston.
This would leave the upper arm with two pivot points; one on the 'elbow', and one where the piston joins it. YIKES!
I've tried hacking the CR2 to add weld and parent statements, but can't get both joints to be active at the same time - either one or the other works, but not both.
Can this be done in Poser?
I think it must be possible, I'm sure I've seen someone do a Poser figure of a mechanical digger with a similar setup
But How?
Does anyone know of a tutorial that covers this?
regards
peejay