Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 29 1:40 pm)
I agree, it looks like the transmap was done on the template and a few spots were missed. Make sure those are covered up with the pattern as well (on the transmap and also on your regular texture map if you're using one). Also, depending upon which character you're using (P4F, P4M, M/M2, V/V2, etc), there may be a catsuit or something similar already done up in various armor types in the free stuff. I'd poke around there if you're unable to figure it out. And a point of contention, the hightlight size can be more than 0% (or 1%) so long as the highlight color is pure black. :) You'll know when you have a highlight problem as you'll see a sort of ghost effect, like plastic wrap on the character instead of nothing/the appropriate clothing item you're using.
Eh..if worse comes to worse, I guess i could paint those overhanging bits to look like he has a leather shirt or something beneath the armour. I think it would be a wise fasion sense, cuz the armour would do nasty things in tearing out chest hair :) But i would still like to find a way to do this "properly" Rawn
Rawn: If the base texture color where the transmap is happens to be black, then it does not have a highlight. Also, set the Reflection map properties to "Multiply through Object Color". This should allow you to keep your transmap AND your reflection map. ^_^
Remember, kids! Napalm is Nature's Toothpaste!
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