Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
Thank nu-be, for your helpful hints and I will keep my eyes out to the site and the posts. I will try to make a rug on my own if no luck I will try to find any freebies on the rugs and stuff like that. Thanks for welcoming me to the crew, this forum is excellent place to find help especially for anyone who is not familiar with bryce yet.
For the posters, you can also import 2D pic objects. Click on the little golden guy at the top (in Bryce), and select a picture for the poster. Press apply! Then press the small "M" right next to the object and make sure the transparency is off. Just place the object as close to a wall as possible. You can also apply a transmap for the poster, if you want it to have a certain shape. Let me know, and ill send you some screenshots. And as nu-be said, welcome!
Rudolf Herczog
Digital Artist
www.rochr.com
Things I have found helpfull for artwork on a wall: I prefer to use a thin cube and use the object front setting to put the image on it. The cube has just a small bit of depth just like a real laminated poster. if you want you can also make a frame from 4 additional thin (but slightly thicker) cubes and pehaps place a glass 2d face or thin cube in front of the image cube. For a lay flat rug, again the thin cube works well with object top image. keyword: thin!
Pass no temptation lightly by, for one never knows when it may pass again!
You got it made for posters. :-) I used a combination of Rochr's and Incarnadine's techniques for my poster, though. For a rug ... there's a technique for, frex, the rug in my room. I created a weave in Photoshop. You can use that even in the old PS 4, just go to Texturizer. Then created a terrain in Bryce, erased everything with the New button. Then used the pic of the weave to create the surface of the terrain and lowered the terrain until I got something I was satisfied with. (As Incarnadine said, the keyword is thin.) Then just the mandala photo I had to create the texture. Use Object top and put Bump Height to zero. The terrain is enough to suggest a thick pile rug. You can use a similar technique to suggest the canvas of a painting close up, putting a PS weave for bump height.
-- erlik
How to make a rug: Create a terrain. In editor, click new. Select a largish resolution (1024, say)for the terrain. Hit the spike key a few times. Flatten, flatten, flatten. Apply a rugged (Ha! I just kill myself!) texture. Voila! Rug! That is how I made this rug: http://www.renderosity.com/viewed.ez?galleryid=192906 Happy Brycing. Peej
One other thing, Moonstone: Don't necessarily anti-alias the rug. Try it both ways, antialiased and non-antialiased. Oh, and the "duh" in my previous message does not refer to you; it refers to me for not putting the link in right in the previous message to it. I drank waaaaaaaay to much coffee today, so my communication skills are a tad off. Peej
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