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Subject: Trouble creating a shore. In need of advice (and a lil info on me)


afimisf ( ) posted Fri, 12 July 2002 at 2:32 AM · edited Fri, 07 February 2025 at 11:39 AM

I'm still fairly new to Bryce 5, but Its one of my favorite programs Im currently learning. Im going to be takin quite a bit of Graphic Design classes in the fall but until then I want create some sort of edge before starting classes. Anyways here's my problem Im having trouble creating 2 "surfaces". For example I tried to create a beach scene using the sand terrain and basic ocean (just to get a feel, and maybe a new wallpaper). But I cant seem to get the water to "meet" the sand and you know create a shore. I tried adjusting the height of both but I would either get an endless desssert or Id be in the middle of the ocean. Either way I didnt have my shore. I know its possible cuz I have viewed quite a bit of amazing and inspiring images posted here on Renderosity. And I just also wanted to note how helpful Renderosity has been for me. I devote at least 10hrs a day to Renderosity at atleast 5 days a week. 8hrs a day at work (I'm a cox High Speed Internet Tech), and at least a few hours at home working hands on with some great tutorials that I have also found quite helpful. I am truly happy that I was able to find a community where beginners to experts off all programs can get together and help each out rather than compete.
Anyways back to my point. Through all my searching I was unable to find a tutorial on how to "touch surfaces" (beach). If any one knows of any good tutorials that I might be missing or perhaps a few pointer that would be great.

Thank You for taking the time to read/reply

afimisf

Justin<


FWTempest ( ) posted Fri, 12 July 2002 at 2:51 AM

I'm no pro... but since I'm online at the moment I'll see if I can help... 1. If you're using a plane for the water, simple raise the terrain above the water plane, then click the little down arrow to the right of the terrain (when it's selected). It should sit down right on top of the plane. 2. If using a terrain for the water using the above method will usually leave 'gaps' as the land terrain sits on the 'wavetops'... switch to a side or front view and lower it to the level you want. something you might try... you can duplicate your 'land' terrain then crop the first copy of it down from the top and give it a nice sandy beach texture.. then crop the second up from the bottom to match the first and give it your land texture.


cshaftoe ( ) posted Fri, 12 July 2002 at 6:41 AM

afimisf: You might try setting your terrain at an angle so that it slopes toward the water........just a thought. There are also some 'Planes & Terrains' that start with a sandy shore at their lower altitudes and rise up to create greenery and mountains at the upper altitudes.


Aldaron ( ) posted Fri, 12 July 2002 at 10:31 AM

It sounds like you are using 2 infinite planes for your terrains which is why you either have a desert or an ocean. You need to use a water plane then create a terrain for your sand and follow what has been posted above.


yrtrouble2 ( ) posted Fri, 12 July 2002 at 1:10 PM

Attached Link: http://www.j.b.allen.btinternet.co.uk/

Jonathan has a tut on making water and beaches meet. I found it very helpful. Cie


lsstrout ( ) posted Fri, 12 July 2002 at 7:50 PM

If you are having trouble getting the land terrain exactly where you want it, select the terrain, then click on the A (attributes) button so you can change the height (y) or the other directions (x and z) by number instead of using the mouse. Linda


EricofSD ( ) posted Fri, 12 July 2002 at 8:31 PM

file_15973.jpg

Here's a technique I started on last year and never finished. There's two infinite planes. One is flat and water texture, the other angled and the desert texture. That creates a strait line and a slight angle at the intersection. I then went to the terrain editor and created terrain with one side wavey and the rest just square. Flattened it out, put it along the intersection of the land and water planes. Then I copied that lattice, deleted the main part and left only the white waves and foam texture and increased the height of it. In the image, the intersection line in the water between the lattice and water plane can be post render blended. The wet part of the beach where the water drew back needs additional work.


Patricia ( ) posted Fri, 12 July 2002 at 9:42 PM

Or just generate a terrain and click on the 'E' beside it, taking you into the Terrain Editor. There select a large soft edged brush and a very dark black (ie. Low elevation) shade from the little slideable range of light to dark. Have fun dabbing soft-edged dark spots all along the right side of your terrain! Try for a fairly smooth gradation between the dark and light areas, then hit the Smooth button until it's 'beach-like' and check the check mark to accept the new terrain. Back in the main window, you should now see the land sloping gently into the water. You can move the water up (Y) until you like the waterline against the shore. (By using this basic method, you won't have to tilt your terrain, which would expose the square left edge if you later decide to pull your camera back for a wider view.) Welcome to Bryce and 'Rosity, BTW! You'll no doubt see terminally confused posts from me here in the near future, since I just got Bryce 4 after using 3 for awhile!


electroglyph ( ) posted Sat, 13 July 2002 at 12:26 AM

One thing about terrains, they are square. If you pick a transparent water and create an island terrain sometimes you can still see the edges under water. You can get around this by using the center of a terrain and going deep. You can also create an infinite plain, give it a good masking color and stick it below the water but above the edge of the plain. Infinite plains can also be positioned to one side of your work so you can grab them later and change. They don't have to be right under the terrain and your objects. I've had some luck by copying the terrain. I flatten the copy in Z and expand the X and Y. I texture that with sand and place it at the base of the original. The only problem with this is if the land is not roughly circular the beach will duck in under the land at some point. It works well enough to get a good side to work with. There is also a good tutorial at 3Dcafe about making roads. You copy the greyscale from the terrain editor and take it to a drawing program. Posterize a copy of the terrain or reduce the colors. Grab a ring and paste it on to the original texture. If you do this towards the top it could be a road cut in the side of a mountain down towards the bottom it could be a beach. If you use one of the elevation sensitive textures the flat part should be sand. you could also paste the ring onto black and create another terrain to impose over the land and texture it sand. Good luck, P.S. you can animate the waves moving by shifting the position of your water plain between keey frames. Just don't ask me how to do surf.


EricofSD ( ) posted Sat, 13 July 2002 at 1:29 AM

Patricia, that's actually the easiest way and gives some great results. Its harder to do the foam, but not impossible.


Nukeboy ( ) posted Sat, 13 July 2002 at 10:53 AM

Attached Link: http://www.corporatemedianews.com/2002/04_apr/tutorials/creating_land_bryce.htm

Here's a fairly good tutorial on creating a island. You can use a similar technique for a shoreline. I think Brycetech also has a link to a shoreline tutorial.


brycetech ( ) posted Sun, 14 July 2002 at 11:30 AM

hi no, I dont have a tutorial on shores.. however, you can try: create a terrain and apply your land material to it duplicate the terrain and enter the terrain editor invert the grayscale of the duplicate apply your changes and put a water material on this duplicate the duplicate will have to have a bit of adjustment, but it will match the curve of your land exactly..it will also have 'waves' in it since its a terrain and not a plane :) luck BT


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