Forum Moderators: Staff
Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
Havr you tried experimenting with the falloff zone mat sphere thingamajigs?
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
heyas; not the rotation order, the joint order. for example, if the right side goes hand, thumb, index, middle, pinky; and the left side goes hand, thumb, pinky, index, middle...? dunno what that has to do with anything, though. :/ the smoox/smooz thing is just the smooth scaling setting. that really shouldn't have any effect on the rotations and their distortions. although it definitely should have a smoo for its child, as well as its parent.
Cage, I tried the spheres after the symetry command failed, it made no difference, that part really suprised me since I thought the zones isolated the mesh you wanted to move, and excluded that wich you didn't want effected. bloodsong, I haven't tried that yet, I'll switch them around in the hierarchy editor to make sure the orders are the same, worth a shot anyway :) if that doesn't fix it, I suppose I could try replacing the bone again before I start over from scratch thanks for the replies
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
![file_16251.JPG](https://live.cdn.renderosity.com/forum/threads/785814/file_16251.JPG)
no matter what I try, I can't seem to get this finger joint to rotate on the "Z" axis without taking half the hand with it. it even does it using spherical falloff zones. what I've tried so far: symetry comand in both pose and setup rooms (right to left and just right arm to left arm) changing the rotation order replacing the bone I've double checked the grouping,the hiearchy, the names/internal names, joint angles compared to the other fingers the only thing I can find different, is in the joint editor, the other finger bones have a bone_smooth to the next finger joint that the problem bone seems to be missing I've got the latest sevice pack (as far as I know sr3) any Ideas/suggestions would be greatly appriciated Thanks :)