Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Normals are a funny thing. In a 3D file format, the direction that the polygon surface is facing (in or out) is typically determined either by the order of the vertices in the face--whether they are numbered in a clockwise or counterclockwise fashion--or by a separate piece of data which is the normal vector for each polygon. The wavefront OBJ format uses both of these techniques, which is what causes problems. Poser uses the vertices order, whereas other 3D programs prefer the normal vector data, and often their "invert normals" commands only affect the latter (thus having no effect in Poser) This is why UVMapper offers both ways to reverse normals. The winding way reverses the vertices order, which is what you need for Poser. -Adam
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Well... I'm trying to model something new... But for some reason it won't import correctly... Here's the story: I made a new model in Cinema 4D, then exported it as an OBJ and did the whole PHIBuilding thing. I then load it into poser to find Parts of it showing backwards!?!?! I've had this problem before and now it happened again, so I tried using an existing poser figure. after simply exporting it from Cinema and reloading it in poser it has the same old problem. Now I think I'm doing everything right (even tried using UVMapper to redo the UV's) but it still shows some stuff backwards... ow: after rendering it does show up like it should... (but it makes posing it a living hell) anybody see what I'm missing ... or whatever is going wrong?