Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 2:22 am)
Rawnrr, Yeah, I'd say that's a little over kill LOL. Most of the high res maps I've found are between 2000 and 4000 pix square, but you also have to realize, that some machines can't handle that kind of RAM use.
Remember...getting lost is the senic route to the eventual destination. (And a lot prettier than the straight road)
13" x 13" @ 200 DPI is a 2600x2600 pixel map. That's certainly high resolution, but I would not say it is overkill if you're looking to do any extreme closeups on the figure. DAZ's standard for hi-res is 3000 pixels square for the head, 4000 for bodies. Their standard res head and body maps are 1450 and 1950 respectively. IMHO, the standards are enough for all but the closest of closeups. I generally design my own textures at 2048x2048, due to only having 512MB RAM in my system, and I scale them down when I know they are not going to be seen close up. -Adam
13" x 13" @ 200 DPI is a 2600x2600 pixel map. That's certainly high resolution, but I would not say it is overkill if you're looking to do any extreme closeups on the figure. DAZ's standard for hi-res is 3000 pixels square for the head, 4000 for bodies. Their standard res head and body maps are 1450 and 1950 respectively. IMHO, the standards are enough for all but the closest of closeups. I generally design my own textures at 2048x2048, due to only having 512MB RAM in my system, and I scale them down when I know they are not going to be seen close up. -Adam
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When making a high resolution texture...what is considered high resolution for poser...and what is "overkill". I am right now making an old man face texture, and I have the dpi set to 200, and the image size is 13"x13". Would that be overkill? Rawn