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Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

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Subject: Whats wrong with this?


LadyBea32 ( ) posted Sat, 20 July 2002 at 10:52 PM ยท edited Thu, 13 February 2025 at 2:58 AM

file_17050.jpg

ok im still new at this. i constructed the wall first. then after some help was able to put a hole in it. then i inserted a window. then since i couldnt find a bay window i had to make one. someone helped me figure out how to do that also. but now i need to know if there is any thing wrong with it. And also how does one get everything to sit stright? and my floor is off also, i know im trying to figure out how to fix that but im not sure how. Serious help only please..Im a beginner and I really want to learn. thanks :)


EricofSD ( ) posted Sat, 20 July 2002 at 11:42 PM

Attached Link: http://www.floorplan.com/

You could put some glass textured 2d faces where the windows would be. And don't be shy about putting a roof on there and using light objects to illuminate the room, or the sunlight from the window. As for the bay window, you can get a cheapware program called Imsi Floor Plan that will build entire houses and has a wide array of preset bay windows. It saves in .dxf and imports into Bryce just fine and you can retexture whatever you like. I actually got TurboCad7 and Floor Plan 6 in a bundle at comp usa for under $50.


EricofSD ( ) posted Sun, 21 July 2002 at 12:12 AM

file_17051.jpg

Here's an example of Floor Plan imported and retextured in Bryce. About 5 minutes to load, make, and export the floor plan room and about 10 minutes to texture and render in Bryce. You can make the window taller, etc in Bryce.


cshaftoe ( ) posted Sun, 21 July 2002 at 4:04 AM

Getting everything to sit straight: On every thing you place in Bryce is a list that starts with 'A' for attributes. Clicking on this will reveal atables of numbers that you can use to re-align your object. Try using the rotation numbers to get everything in place.. Also, on the bottom of the 'A' list you will sometimes see an arrow. If it points down you should click on this to set your object on the floor of your scene. Like wise if the arrow is pointing up... Hope this helps. Regs Chris


airflamesred ( ) posted Sun, 21 July 2002 at 4:23 AM

Try to think of the way you would construct in real life. Create the window with glass,curtain rail etc in one document then save it. Its the attention to detail that makes an image and this is made all the more easier with only one collection of objects. Open a new document,make another object - save. These files can be deleted later after you have copied and pasted into a final document. Hope this helps


LadyBea32 ( ) posted Sun, 21 July 2002 at 8:13 AM

im not really good with the attributes although i do hit that down arrow to put the parts on the floor. but for the windows i couldnt do that cause then they wouldnt be where they are supposed to go. on the windows yes, iwasnt sure how to create a window paine. and a roof i have one but since my room is leaning it wont sit right. I well work on it. thank you much for your advise. the floorplan program i may just try out to get rooms fast for poser. but the room for bryce i want to learn to do it right cause i know i can make it more real if i try real hard. thank you all for your help.:)


Aldaron ( ) posted Sun, 21 July 2002 at 10:58 AM

If you are using the edit panel to rotate objects (with the ball thing up top) then in the lower left corner will be a readout of degrees moved, use that as a guide. Also as stated above click the little A and go to the attributes and manually enter your numbers. Also depending on what mode you are working in (object space, world space) will affect how things work. To change modes just click on one of the littel triangles under the edit icons in the edit panel. IOW in world space changing the Y size will stecth the object up no matter it's orientation, in object space doing the same thing will make it taller based on what the object's top is (if it's laying on it's side it will get longer along the ground instead of getting taller towards the sky). Using the attributes window is like working in object space. Hope that made sense. Using copy matrix in the edit menu is a good way to place windows in the holes you make in the wall. Select the negative object that made the hole, copy matrix, then select the object you wish to put in the hole and paste matrix. This will also resize the object so you may have to adjust it to get it back into shape but it'll be in the exact spot you need it to be (or simply note the X,Y,Z coordinates of the negative object and enter them into the attributes window of the object you wish to put there).


LadyBea32 ( ) posted Sun, 21 July 2002 at 12:18 PM

ohhh ok, thats what those are for. i have been playing with them for awhile now but didnt figure out exactly what they were doing. also i was able to make them straight. took a bit but now my bay window is even on all sides instead of lopsided. thanks for your help. hope to have this room finished soon.


EricofSD ( ) posted Sun, 21 July 2002 at 3:15 PM

Camera FOV can distort as well, such as my image above. The walls and door are strait but the field of view distorts the edges and corners of the bryce render window. It takes a bit of playing. I think the left wall in your image needs to be moved out further, or the bay window centered more. It does look nice though. Don't forget some trim around the floor.


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